# Ashworm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stingMelee/Ranged: +7/+2 > >Secondary: +2/-3 > >Multiattack: +5/+0 > >M/R_PA: +7/+2 > >2nd/PA: +2/-3 > >MA_PA: +5/+0 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 11; Con: 14; Int: 6; Wis: 12; Cha: 9 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ashworm</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Magical Beast **Init** +0 **Senses** tremorsense 60 ft.; **Perception** +3 #### defense **AC** 14, 9 touch, 14 flat-footed (+5 natural, -1 size) **hp** 24 (3d10+9) **Fort** +6, **Refl** +5, **Will** +2 **Feint** 14, **Demoralize** 14 #### offense **Speed** 30 ft., burrow 30 ft., climb 5 ft. **Melee** sting +7 (1d6+7 plus poison) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** evasive diver, poison #### statistics **Str** 21, **Dex** 10, **Con** 17, **Int** 1, **Wis** 13, **Cha** 6 **BAB** +3, **CMB** +9, **CMD** 19, **TA** +7, **RTA** +2 **Feats** [[Alertness]], [[Lightning Reflexes]] **Skills** Climb +19, Perception +3 **Languages** #### special abilities ### Evasive Diver (Ex) In areas of sand (not packed earth or stone), the ashworm gains the evasion ability. If an ashworm successfully evades using this ability, the ashworm's rider must succeed at a DC 15 Reflex save or be be swept from the ashworm's back when the ashworm dives below the sand. ### Poison (Ex) Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.