# Asherati >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +1/+1 > >Secondary: -4/-4 > >Multiattack: -1/-1 > >M/R_PA: +1/+1 > >2nd/PA: -4/-4 > >MA_PA: -1/-1 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 11; Con: 11; Int: 9; Wis: 9; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Asherati</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Humanoid Asherati **Init** +1 **Perception** -1 #### defense **AC** 17, 11 touch, 16 flat-footed (+3 armor, +1 Dex, +2 natural, +1 shield) **hp** 5 (1d8+1) **Fort** +3, **Refl** +1, **Will** -1 **Feint** 9, **Demoralize** 10 #### offense **Speed** 30 ft., burrow 30 ft. (sand only) **Melee** eagles claw (1d4+1/18-20) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 13, **Dex** 13, **Con** 12, **Int** 8, **Wis** 9, **Cha** 8 **BAB** +0, **CMB** +1, **CMD** 12, **TA** +1, **RTA** +1 **Feats** [[Two-Weapon Fighting]] **Skills** Intimidate +0, Perception -1 **Languages** **SQ** body lamp, sandswim #### special abilities ### Body Lamp (Su) An asherati can make its skin glow at will, shedding light to 60 feet and shadowy illumination to 120 feet. The light is sufficient.for the asherati to navigate by while sandswimming in loose sand, dust, or ash. Once per day as a free action, an asherati can bring its skin up to full brilliance so rapidly it might dazzle creatures within 30 feet. A creature can make a DC 11 Fortitude save to negate the effect. The save DC is Charisma-based. ### Sandswim (Su) Asheratis gain a burrow speed equal to their base land speed while wearing light armor or carrying a light load and traveling through sand, ash, or other loose soil. This speed drops to 5 feet with a heavier load or if an asherati tries to drag a Medium or larger creature along. An asherati can breathe normally while sandswimming.