# Armanite >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >lanceMelee/Ranged: +9/+4 > >Secondary: +4/-1 > >Multiattack: +7/+2 > >M/R_PA: +9/+4 > >2nd/PA: +4/-1 > >MA_PA: +7/+2 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 12; Con: 15; Int: 11; Wis: 13; Cha: 13 > > xFeat:: 3/3 (0) > > xClasSkil:: Bluff, Fly, Intimidate, Perception, Stealth, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Armanite</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Manual of the Planes, Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, demon, evil) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +1 #### defense **AC** 25, 9 touch, 25 flat-footed (+8 armor, +6 natural, +2 shield, -1 size) **hp** 40 (5d10+15) **Fort** +4, **Refl** +4, **Will** +5 **Feint** 16, **Demoralize** 16 **DR** 20/magic; **SR** 18 #### offense **Speed** 40 ft., fly 40 ft. (poor) **Melee** heavy lance +9 (2d6+5), 2 hooves +4 (1d6+2) or heavy flail +9 (1d10+5), 2 hooves +4 (1d6+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** natural jouster, tauric combat **Spell-Like Abilities** (CL 3th; Concentration +4) > **1/day**— summon (level 2, 1d10 dretches or 1 armanite at 30%) #### statistics **Str** 20, **Dex** 11, **Con** 17, **Int** 8, **Wis** 12, **Cha** 13 **BAB** +5, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +4 **Feats** [[Natural Jouster ]], [[Ride-By Attack]], [[Trample]] **Skills** Bluff +9, Fly +2, Intimidate +6, Perception +1, Stealth +6, Survival +6 **Languages** #### special abilities ### Natural Jouster (Ex) When armanites charge with lances, they deal double damage just as mounted lancers do. ### Tauric Combat (Ex) Armanites are considered to have the Mounted Combat feat for the purposes of qualifying for feats and prestige classes.