# Armanite
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >lanceMelee/Ranged: +9/+4
> >Secondary: +4/-1
> >Multiattack: +7/+2
> >M/R_PA: +9/+4
> >2nd/PA: +4/-1
> >MA_PA: +7/+2
> >Itterative: 1
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 12; Con: 15; Int: 11; Wis: 13; Cha: 13
> > xFeat:: 3/3 (0)
> > xClasSkil:: Bluff, Fly, Intimidate, Perception, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Armanite</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Manual of the Planes, Fiendish Codex 1</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, demon, evil)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +1
#### defense
**AC** 25, 9 touch, 25 flat-footed (+8 armor, +6 natural, +2 shield, -1 size)
**hp** 40 (5d10+15)
**Fort** +4, **Refl** +4, **Will** +5
**Feint** 16, **Demoralize** 16
**DR** 20/magic; **SR** 18
#### offense
**Speed** 40 ft., fly 40 ft. (poor)
**Melee** heavy lance +9 (2d6+5), 2 hooves +4 (1d6+2) or heavy flail +9 (1d10+5), 2 hooves +4 (1d6+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** natural jouster, tauric combat
**Spell-Like Abilities** (CL 3th; Concentration +4)
> **1/day**— summon (level 2, 1d10 dretches or 1 armanite at 30%)
#### statistics
**Str** 20, **Dex** 11, **Con** 17, **Int** 8, **Wis** 12, **Cha** 13
**BAB** +5, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +4
**Feats** [[Natural Jouster ]], [[Ride-By Attack]], [[Trample]]
**Skills** Bluff +9, Fly +2, Intimidate +6, Perception +1, Stealth +6, Survival +6
**Languages**
#### special abilities
### Natural Jouster (Ex)
When armanites charge with lances, they deal double damage just as mounted lancers do.
### Tauric Combat (Ex)
Armanites are considered to have the Mounted Combat feat for the purposes of qualifying for feats and prestige classes.