# Archon, Throne >[!rimg]+ > ![[Placeholder2.png]] *This towering, regal figure has fair hair, flawless golden skin, and glow- ing blue eyes that fill you with love and warmth. Its sublime yet stoic facial expression bears an unshakable countenance that suggests great wisdom and conviction. Although this glorious being has no wings, it wears an ornate suit of golden full plate and carries a massive great- sword etched with runes.* <div class="grid-container"><div class="MON">Throne Archon</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Book of Exalted Deeds pg. 162</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LG Large Outsider (archon, good, lawful) **Init** +11 **Senses** darkvision 60 ft., detect evil, low-light vision; **Perception** +20 **Aura** menace (DC 25 Will, 20 ft.) #### defense **AC** 40, 16 touch, 33 flat-footed (+12 armor, +7 Dex, +12 natural, -1 size) **hp** 112 (14d10+42) **Fort** +12, **Refl** +11, **Will** +12; +4 vs. poison **Feint** 30, **Demoralize** 27 **DR** 10/evil; **SR** 26 **Immune** electricity, petrification #### offense **Speed** 40 ft. (30 ft. in armor) **Melee** +1 vorpal greatsword +21/+16/+11 (3d6+10/17-20) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** investiture, penitentiary gaze **Spell-Like Abilities** (CL 14th; Concentration +20) > **At will**— _atonement_, _break enchantment_, _bless weapon_, _blessed sight_, _cure critical wounds_, _greater teleport_ (self plus 50 lbs. only) > **3/day**— _banishment_ > **1/day**— _resurrection_ #### statistics **Str** 22, **Dex** 24, **Con** 17, **Int** 18, **Wis** 16, **Cha** 22 **BAB** +14, **CMB** +17, **CMD** 34, **TA** +19, **RTA** +20 **Feats** [[Ability Focus]] (aura of menace), [[Combat Reflexes]], [[Improved Critical]] (greatsword), [[Improved Initiative]], [[Power Attack]], [[Weapon Focus]] (greatsword), [[Words of Creation]] **Skills** Diplomacy +23, Heal +20, Intimidate +23, Knowledge (history) +18, Knowledge (planes) +21, Knowledge (religion) +21, Perception +20, Sense Motive +20, Spellcraft +18, Survival +17 **Languages** Abyssal, Celestial, Common, Draconic, Infernal, truespeech #### special abilities ### Investiture (Sp) Throne archons can invest a willing mortal with their power. The archon enters the mortal in a manner similar to a magic jar spell, except no receptacle is required. Though the invested mortal retains full control over themselves and their actions, they share memories and feelings with the archon, granting the invested a +2 bonus to any skill checks in which the archon has ranks. The invested creature gains a +2 enhancement bonus to Intelligence, Wisdom and Charisma, proficiency with any weapons the archon uses, and can use any of the archon's spell-like abilities. The investiture is suppressed by protection from good or similar magic, and can be ended by spells such as banishment or dismissal. An invested creature can end the investiture as a free action. ### Penitentiary Gaze (Su) Any non-lawful good creature within 30 feet of a throne archon that meets the creature's glowing blue eyes must succeed on a Will saving throw (DC 23) or temporarily fall under its influence. Such a being becomes filled with remorse over the distance his life's actions have taken him from the ideals of law or goodness (even if such distance would ordinarily make him proud). The intensity of the remorse (and the relevant game effect) varies depending upon the creature's alignment. Compare the victim's alignment to the chart below, adding any game effects that apply. *Non-Lawful:* The victim is beset by religious visions in which angelic legions berate him for straying from the true path of law and goodness. As a result, he becomes fatigued. *Chaotic:* Blistering mental hellscapes scald the victim's consciousness, causing so much psychological damage that the victim becomes exhausted. *Non-Good:* Pangs of self-regret over past evil deeds result in blood-red psychosomatic blisters and boils. The victim takes 10 points of damage. *Evil:* The victim's guilt and misery creates a psychosomatic meltdown that results in painful rashes and explosive skin abrasions. The victim takes 20 points of damage. The victim is free to act (even to attack the throne archon) while under the effects of the penitentiary gaze. The effects persist each round until the victim makes a successful Will saving throw. This ability's save DC is Charisma-based. #### ecology **Terrain** any (Heaven) **Organization** Solitary or court (1 throne archon plus 1d4 sword archons and 1d4 owl archons) **Treasure** Double **Advancement** 15–29 HD (Large); 30–42 HD (Huge) The spirits of the Seven Heavens of Celestia congregate in magnificent cities throughout the plane’s seven layers. Throne archons, powerful embodiments of law and good, command these cities with stern attention to order and unyielding dedication to the power of benevolence. They serve as the judges of the Heavens, occasionally tasking themselves with meting out justice to the particularly vile or corrupt. Such duties require the utmost patience and attention, so most resent being called to the Material Plane. Nonetheless, if bargained with carefully, a throne archon can be a devastatingly effective ally. Throne archons stand tallest among their race, the largest reaching 10 feet or more. Unlike most archons, thrones bear no wings. However, their belief in the causes they represent gives them the natural ability to soar through the air. Their faces reflect the human ideal of beauty, though all bear a regal, somewhat cold expression that hints at the ability to make difficult decisions. Their eyes glow with the glorious love of the Upper Planes. Throne archons stand 12 feet tall and weigh 700 pounds.