# Archdevil, Levistus >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This tall creature has pale skin, dark hair, and a goatee. He seems human except for his coal-black eyes and pointed teeth. His fine silk clothes are sodden with water and bits of ice.* <div class="grid-container"><div class="MON">Levistus</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiendish Codex 2 pg. 148</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +11 **Senses** darkvision 60 ft., see in darkness; **Perception** +39 **Aura** frightful presence (120 ft. DC 30) #### defense **AC** 43, 23 touch, 35 flat-footed (+5 armor, +5 deflection, +7 Dex, +1 dodge, +15 natural) **hp** 363 (25d10+225); regeneration 5 (good weapons, good spells) **Fort** +23, **Refl** +15, **Will** +25 **Feint** 49, **Demoralize** 46 **Defensive Abilities** elaborate parry, infernal resurrection **DR** 20/good and silver; **SR** 32 **Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison; **Resist** acid 30, cold 30 #### offense **Speed** 40 ft. **Melee** +4 wounding cold iron rapier +38/+33/+28/+23 (1d6+15/15-20 plus wounding) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** amnesia, rapier mastery **Spell-Like Abilities** (CL 20th, Concentration +28) > **At will**— _charm monster_, _clairvoyance/clairaudience_, _greater dispel magic_, _greater teleport_, _ice storm_, _major image_, _scrying_, _see invisibility_, _suggestion_, _wall of ice_ > **3/day**— _demand_, _summon devils_, _unholy aura_ #### statistics **Str** 24, **Dex** 24, **Con** 29, **Int** 25, **Wis** 32, **Cha** 27 **BAB** +25, **CMB** +32, **CMD** 55, **TA** +32, **RTA** +32 **Feats** [[Combat Expertise]], [[Dark Speech]], [[Dodge]], [[Greater Weapon Focus]] (rapier), [[Greater Weapon Specialization]] (rapier), [[Improved Critical]] (rapier), [[Improved Disarm]], [[Improved Initiative]], [[Mobility]], [[Piranha Strike]], [[Spring Attack]], [[Weapon Focus]] (rapier), [[Weapon Specialization]] (rapier) **Skills** Acrobatics +32, Bluff +36, Diplomacy +33, Disguise +33, Intimidate +33, Knowledge (arcana) +32, Knowledge (planes) +35, Knowledge (religion) +32, Perception +39, Sense Motive +39, Spellcraft +32, Stealth +35, Survival +36 **Languages** all (language mastery), telepathy 300 ft. #### special abilities ### Amnesia (Su) Levistus can wipe away memories with a touch, eliminate all memory of an event the subject actually experienced. This ability functions as _modify memory_, except that it has a range of touch, and affected creatures are stunned for 1d4+1 rounds in addition to having their memory altered. A successful DC 31 Will save resists the effect and prevents stunning. A _greater restoration_ spell will restore memories lost in this way. ### Elaborate Parry (Ex) If Levistus fights defensively, uses combat expertise or takes a total defense action in combat, he gains a +8 dodge bonus to his Armor Class in addition to the normal bonus gained from these actions. ### Rapier Mastery (Ex) When wielding a light or one-handed piercing weapon, Levistus adds his Dexterity modifier instead of his Strength modifier to attack and damage rolls with that weapon. He also counts as a 20th-level fighter for the purposes of fulfilling feat prerequisites for rapier related feats. #### tactics Levistus is honorable and always offers to duel a single enemy at a time. He fights defensively to take advantage of his elaborate parry ability. In the unlikely event that he faces a worthy opponent, he falls back on Combat Expertise to boost his Armor Class to savor the battle. The archdevil fights fairly so long as his opponent does the same. If his enemy’s allies come to help, he doesn’t hold back. He unleashes an ice storm after tumbling back to a position of safety. He continues to maneuver around the battlefield, using wall of ice to divide his enemies. When he can, he summons a pair of gelugons to even the odds. #### ecology **Terrain** Any (Hell) **Organization** Solitary (unique) **Treasure** Quadruple **Advancement** — ### Servants, Enemies and Goals A mountain of dark ice towers over the frozen sea of Stygia. It is old, ancient by even baatezu standards. At its center, a quarter-mile deep, rests Prince Levistus, the Lord of the Fifth. Levistus is very much aware of his prison and desperately fights to break free. All efforts have failed, and it seems the berg is resistant to magic, thwarting even wish and miracle spells. He must be broken free to escape, so he has commanded his devils to chip away at the ice, even though for every inch they gain, two more build from the sleet and snow that perpetually blows across the barren land. Hate consumes him. He despises all the other archdevils, but reserves special spite for Asmodeus. The feeling is mutual, since the Lords of the Nine know that if Prince Levistus escaped his prison, he would work against them all, betraying the Nine Hells to the very forces they oppose. As a result, all are happy to leave Levistus where he lies. Despite his predicament, Levistus has some influence in the Nine Hells and beyond. His aspect works on his behalf, recruiting new followers and setting in motion a thousand different plots. He makes secret deals with yugoloths, ambitious pit fiends, and anyone else he can in order to set the stage for what he feels is his inevitable release. Levistus has a smattering of small cults on the Material Plane. The bladeravers, as they are known, look nothing like priests, preferring flamboyant garb and rapiers to heavy armor and simple weaponry. Attracting thugs and thieves, his cultists don’t work well together and, as often as not, outright betray each other. This disloyalty does not permit them to establish permanent temples, so most worship on the move, paying homage to their imprisoned master in their own special ways.