# Archdevil, Hag Countess <div class="grid-container"><div class="MON">Hag Countess, Lord Of The Sixth</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Book of Vile Darkness pg. 156</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil, lawful) **Init** +8 **Senses** darkvision 60 ft., detect chaos, detect evil, detect good, detect law, detect magic; **Perception** +50 #### defense **AC** 43, 25 touch, 28 flat-footed (+8 Dex, +1 dodge, +6 insight, +18 natural) **hp** 396 (33d10+231) **Fort** +25, **Refl** +19, **Will** +28 **Feint** 60, **Demoralize** 53 **Defensive Abilities** infernal resurrection **DR** 20/epic, good and silver; **SR** 33 **Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison, sleep; **Resist** acid 30, cold 30 #### offense **Speed** 20 ft., fly 60 ft. (average) **Melee** +5 bloodfeeding flaming greatsword +49/+44/+39/+34 (2d6+20 plus 1d6 fire/17-20), bite +41 (2d6+5 plus disease) or 2 claws +43 (1d4+10), bite +43 (2d6+10 plus disease) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** dream haunting **Spell-Like Abilities** (CL 20th, Concentration +29) > **Constant**— _detect chaos_, _detect evil_, _detect good_, _detect law_, _detect magic_ > **At will**—_animate dead_, _blasphemy_, _desecrate_, _deep slumber_, _devil’s ego_, _etherealness_, _evil eye_, _fireball_, _greater dispel magic_, _greater teleport_, _insanity_, _invisibility_, _magic missile_, _meteor swarm_, _polymorph_, _ray of enfeeblement_, _see invisibility_, _sleep_, _soul bind_, _unholy aura_, _unhallow_ > **3/Day**— quickened _fireball_, violated _meteor swarm_ > **1/day**— _symbol of death_, _summon devils_ #### statistics **Str** 31, **Dex** 26, **Con** 24, **Int** 32, **Wis** 31, **Cha** 28 **BAB** +33, **CMB** +34, **CMD** 58, **TA** +43, **RTA** +41 **Feats** [[Alertness]], [[Combat Reflexes]], [[Dark Speech]], [[Dodge]], [[Blinding Speed]]<sup>E</sup>, [[Improved Critical]] (greatsword), [[Improved Sunder]], [[Lightning Reflexes]], [[Mobility]], [[Mounted Combat]], [[Multiattack]], [[Power Attack]], [[Quicken Spell-like Ability]] (fireball), [[Ride-By Attack]], [[Spell Penetration]], [[Violate Spell-like Ability]] (meteor swarm), [[Weapon Focus]] (greatsword) **Skills**Appraise +44, Bluff +45, Craft (weaving) +47, Diplomacy +42, Disguise +45, Fly +44, Intimidate +42, Knowledge (arcana) +44, Knowledge (planes) +47, Linguistics +44, Perception +50, Ride +44, Sense Motive +50, Spellcraft +47, Stealth +44, Survival +46, Swim +43 **Languages** all (language mastery), telepathy 300 ft. **SQ** change shape (any humanoid or devil, _shapechange_) #### special abilities ### Disease (Ex) Demon Fever (Ex) Bite—Injury; save Fort DC 33, onset 1 day, frequency 1/day, effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead), cure 2 consecutive saves. ### Dream Haunting (Su) The hag countess can visit the dreams of chaotic or evil targets without need of a heartstone. Once it does so, it rides on the victim’s back until dawn. The sleeper suffers tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions by confronting and defeating the hag countess. #### ecology **Terrain** Any (Hell) **Organization** Solitary (unique) plus Bloodcurdle **Treasure** Quadruple **Advancement** — The Hag Countess is different from every other archdevil in at least two ways. First, she is not a baatezu but a night hag. Second, she is aloof and unpredictable, less lawful than the other archdevils but just as evil. The Hag Countess was the lover of the previous ruler of the sixth layer, Moloch. When he was cast down by Asmodeus, she took his place. Most believe that the Hag Countess set Moloch up, and it is possible that he will return for revenge someday. Like the lesser night hags she considers sisters, the Hag Countess rides a nightmare. The Hag Countess’s citadel is known as one of the surest (and most expensive) places to get a large amount of souls in all the Nine Hells. The Hag Countess looks like a hideously ugly female human with flesh the color of a deep bruise, covered with warts, blisters, and open sores. Unlike normal night hags, she has ratty, tattered, black-feathered wings on her back, making her look like some terrible reverse-image of an angel. Her eyes shine with a hellish red light, and her fetid breath stinks of rotten meat. Her symbol is a pair of black-feathered wings on a white background. ### Combat In battle, the Hag Countess relies heavily on her greatsword. She does not have the ability to haunt the dreams of mortals as normal night hags do, but she does have a far greater range of spell-like abilities, gained from dark lore learned while inhabiting the Hells for so long. Unlike other night hags, the Hag Countess does not have a heartstone. ### Servants, Enemies and Goals The Hag Countess may be the physically weakest of the archdevils. Many of the other archdevils worked their way up through the ranks. Unlike them, the Hag Countess did not achieve her position through strength, but purely through guile. Her power is significant, but it does not approach that of her peers. She does, however, possess a significant amount of military might. Moloch left the Hag Countess in command of a vast army of devils and hell hounds that never ceases moving about the sixth layer. Right now, her major goal is solidifying her own power base. The Hag Countess lives in a stronghold within a gigantic boulder that rolls down the endless slopes of her layer of hell. She keeps a coven of three night hags, all with maximum hit points, in her strange palace at all times, as well as a number of annises, green hags, and medusas. She has a stable full of nightmares. Her favorite, Bloodcurdle, is one of great might and power.