# Archdevil, Glasya >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >keen scourge of speedMelee/Ranged: +35/+39 > >Secondary: +30/+34 > >Multiattack: +33/+37 > >M/R_PA: +35/+39 > >2nd/PA: +30/+34 > >MA_PA: +33/+37 > >Itterative: 4 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 32; Dex: 36; Con: 32; Int: 32; Wis: 33; Cha: 37 > > xFeat:: 10/14 (4) > > xClasSkil:: Acrobatics, Diplomacy, Disguise, Intimidate, Knowledge (arcana), Knowledge (religion), Spellcraft, Survival > > SaveDiff:: +/- 7 > > xLang:: 0/8 (8) <div class="grid-container"><div class="MON">Glasya</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (devil, evil, lawful) **Init** +16 **Senses** darkvision 60 ft., see in darkness; **Perception** +40 **Aura** confusion (20 ft., DC 37 Will) #### defense **AC** 47, 27 touch, 34 flat-footed (+5 deflection, +12 Dex, +1 dodge, +20 natural, -1 size) **hp** 378 (28d10+224); regeneration 6 (good weapons, good spells) **Fort** +17, **Refl** +28, **Will** +25 **Feint** 50, **Demoralize** 47 **Defensive Abilities** infernal resurrection **DR** 20/epic, good and silver; **SR** 33 **Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison; **Resist** acid 30, cold 30 #### offense **Speed** 40 ft., fly 80 ft. (average) **Melee** +3 keen scourge of speed +42/+42/+37/+32/+27 (2d6+11/19-20), bite +34 (1d8+4 plus poison) or bite +39 (2d6+4 plus poison) or touch +39 (1d6 wis drain plus disease) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** confusion aura, disease, poison, wisdom drain **Spell-Like Abilities** (CL 20th, Concentration +33) > **At will**— charm monster > **2/day**— summon > **1/day**— dominate monster (DC 32), finger of death (DC 30) #### statistics **Str** 27, **Dex** 34, **Con** 27, **Int** 27, **Wis** 28, **Cha** 36 **BAB** +28, **CMB** +37, **CMD** 65, **TA** +35, **RTA** +39 **Feats** [[Ability Focus (poison)]], [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dilate Aura]], [[Dodge]], [[Flyby Attack]], [[Improved Initiative]], [[Improved Natural Attack (bite)]], [[Weapon Finesse]] **Skills** Acrobatics +40, Bluff +44, Diplomacy +41, Disguise +41, Fly +41, Intimidate +41, Knowledge (arcana) +36, Knowledge (planes) +39, Knowledge (religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Stealth +41, Survival +37 **Languages** all (language mastery), telepathy 300 ft. #### special abilities ### Confusion Aura (Su) At the start of Glasya's turn, any creature within 20 feet of her must succeed on DC 37 Will saves or be confused for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Glasya's aura for 24 hours. ### Disease (Ex) Wasting Touch (Ex) Touch—Contact; save Fort DC 32, onset 1 day, frequency 1/day, effect 1d6 Con and 1d6 Cha damage, cure 2 consecutive saves. ### Poison (Ex) Bite—Injury; save Fort DC 34; frequency 1/hour for 24 hours; initial effect ; secondary effect ; cure 2 consecutive saves. The save DC is Constitution-based, and gains a +2 from ability focus. ### Wisdom Drain (Su) Glasya deals 1d6 points of Wisdom drain each time she hits with her touch attack. On each successful attack, she gains 5 temporary hit points. Temporary hit points last 1 hour, and she can only gain temporary hit points from this ability equal to her full normal hit point total. #### tactics #### ecology **Terrain** **Organization** **Treasure** **Advancement**