# Archdevil, Glasya >[!rimg]+ > ![[Placeholder2.png]] *Adorned in priceless jewelry, silks, and other finery, this humanlike creature is the vision of beauty—except for the copper skin, wings, forked tail, and horns that betray her true nature.* <div class="grid-container"><div class="MON">Glasya</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Fiendish Codex 2 pg. 150</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (devil, evil, lawful) **Init** +16 **Senses** darkvision 60 ft., see in darkness; **Perception** +40 **Aura** confusion (20 ft., DC 37 Will), frightful presence (120 ft. DC 37) #### defense **AC** 47, 27 touch, 34 flat-footed (+5 deflection, +12 Dex, +1 dodge, +20 natural, -1 size) **hp** 378 (28d10+224); regeneration 6 (good weapons, good spells) **Fort** +24, **Refl** +23, **Will** +25 **Feint** 50, **Demoralize** 47 **Defensive Abilities** infernal resurrection **DR** 20/good and silver; **SR** 33 **Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison; **Resist** acid 30, cold 30 #### offense **Speed** 40 ft., fly 80 ft. (average) **Melee** +3 keen scourge of speed +42/+42/+37/+32/+27 (2d6+15/19-20), bite +34 (1d8+6 plus poison) or bite +39 (2d6+4 plus poison) or touch +39 (1d6 Wis drain plus disease) **Space** 10 ft., **Reach** 10 ft. **Spell-Like Abilities** (CL 20th, Concentration +33) **At will**— _charm monster_, _contagion_, _greater dispel magic_, _greater teleport_, _major image_, _polymorph_, _suggestion_, _true seeing_ **3/day**— _dominate person_, _hold monster_, _summon devils_ **1/day**— _dominate monster_, _finger of death_ #### statistics **Str** 27, **Dex** 34, **Con** 27, **Int** 27, **Wis** 28, **Cha** 36 **BAB** +28, **CMB** +37, **CMD** 65, **TA** +35, **RTA** +39 **Feats** [[Ability Focus]] (poison), [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dilate Aura]], [[Dodge]], [[Flyby Attack]], [[Improved Initiative]], [[Improved Natural Attack]] (bite), [[Lightning Reflexes]], [[Piranha Strike]], [[Slashing Grace]], [[Weapon Finesse]], [[Weapon Focus]] (Scourge) **Skills** Acrobatics +40, Bluff +44, Diplomacy +41, Disguise +44, Fly +41, Intimidate +44, Knowledge (arcana) +39, Knowledge (planes) +39, Knowledge (religion) +36, Perception +40, Sense Motive +40, Spellcraft +39, Stealth +41, Survival +37 **Languages** all (language mastery), telepathy 300 ft. #### special abilities ### Confusion Aura (Su) At the start of Glasya's turn, any creature within 20 feet of her must succeed on DC 37 Will saves or be confused for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Glasya's aura for 24 hours. ### Disease (Ex) Wasting Touch (Ex) Touch—Contact; save Fort DC 32, onset 1 day, frequency 1/day, effect 1d6 Con and 1d6 Cha damage, cure 2 consecutive saves. ### Poison (Ex) Any creature who takes damage from Glasya's bite attack must succeed on a DC 34 Fortitude save or be unable to heal hit point or ability damage naturally or magically for 24 hours. This is a poison effect. The save DC is Constitution-based. ### Wisdom Drain (Su) Glasya deals 1d6 points of Wisdom drain each time she hits with her touch attack. On each successful attack, she gains 5 temporary hit points. Temporary hit points last 1 hour, and she can only gain temporary hit points from this ability equal to her full normal hit point total. #### tactics Rather than slaying her foes outright, Glasya lures them into her embrace, promising pleasures beyond imagining. Once they come to her, she exposes them to a virulent disease that eats at their fl esh, causing it to slough from their bones. If they resist her caress, she resorts to direct methods, using dominate monster to force them to hold still while she fl ays them with her scourge. Against larger groups, Glasya realizes it’s no time to play. Again, she uses dominate monster to gain an ally, sacrificing him as she uses summon baatezu to bring in help. Once her minions are in place, she uses Fly-By Attack to touch her foes, buying her enough time to summon additional allies. Failing that, she performs fly-by attacks to lash at her enemies with her scourge or torment them with her spells. #### Gear **Combat Gear** +3 keen scourge* of speed, ring of invisibility, ring of protection +5, cloak of resistance +4 **Other Gear** 8,000 gp in assorted jewelry and baubles #### ecology **Terrain** Any (Hell) **Organization** Solitary (unique) **Treasure** Quadruple **Advancement** — Glasya is the newest Lord of the Nine. She wrested control of the Sixth from the Hag Countess and now rules Malbolge with an iron fist, harvesting new devils from the flesh of her predecessor. Up until very recently, Malbolge was a layer tilted, a place of sliding scree and tumbling rock, its eternal slope nearly impossible to navigate. The pitch suited the unlikely Lord, the Hag Countess, since she was unlike any other, not being baatezu, nor even a devil for that matter. But her time has passed and now Glasya, daughter of Asmodeus, reigns as Duchess of the Sixth. And to decorate her new home, she used the best materials at hand: the Hag Countess herself. Now that Glasya has risen to the rank of archdevil, she has incredible power and influence. The other Lords fear her, suspecting the move as a bid to consolidate Asmodeus’s control over the Nine Hells. But Glasya has plots and plans of her own. She detests Levistus and wants revenge for her mother’s death. Glasya employs paeliryons to monitor her nemesis’s actions and gather some proof to gain her father’s approval to destroy the archdevil for good. Before ascending to become the new Lord of the Sixth, Glasya traveled to the Material Plane to establish several cults. Most of her followers are inexperienced, young, and very naive. Glasya recruits young adults, full of life and vigor, curious and willing to experiment. For now, it is their duty to recruit new members, but they suspect something new is imminent and wait with bated breath to receive their next instructions.