# Archdevil, Bel
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >flaming greatswordMelee/Ranged: +35/+23
> >Secondary: +30/+18
> >Multiattack: +33/+21
> >M/R_PA: +29/+17
> >2nd/PA: +24/+12
> >MA_PA: +27/+15
> >Itterative: 4
> > xDmg:: Str: +14; Str2: +21; StrOH: +7; StrPA: +26; StrPA2H: +39; StrPAOH: +13
> > xDCs:: Str: 35; Dex: 23; Con: 31; Int: 29; Wis: 29; Cha: 28
> > xFeat:: 8/11 (3)
> > xClasSkil:: Acrobatics, Climb, Diplomacy, Disguise, Intimidate, Knowledge (arcana), Spellcraft, Survival
> > SaveDiff:: +/- 6
> > xLang:: 0/8 (8)
<div class="grid-container"><div class="MON">Bel</div>
<div class="CR">CR 20 (307,200 XP)</div>
<div class="SOU">Fiendish Codex 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Outsider (devil, evil, lawful)
**Init** +6
**Senses** darkvision 60 ft., see in darkness; **Perception** +33
**Aura** fear (20 ft., DC 28 Will, 10 rounds)
#### defense
**AC** 39, 15 touch, 37 flat-footed (+4 armor, +4 deflection, +2 Dex, +20 natural, -1 size)
**hp** 341 (22d10+220); regeneration 5 (good weapons, good spells)
**Fort** +17, **Refl** +15, **Will** +21
**Feint** 43, **Demoralize** 40
**Defensive Abilities** infernal resurrection
**DR** 20/epic, good and silver; **SR** 31
**Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison; **Resist** acid 30, cold 30
#### offense
**Speed** 40 ft., fly 60 ft. (average)
**Melee** +3 flaming greatsword +39/+34/+29/+24 (3d6+24/19-20 plus 1d6 fire), claw +30 (1d6+7), bite +30 (1d8+7 plus poison), 2 wings +30 (1d6+7), tail +30 (1d8+21 plus grab) or 2 claws +35 (1d6+14), bite +35 (1d8+14 plus poison), 2 wings +30 (1d6+7), tail +30 (1d8+21 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** disease, fear aura
**Spell-Like Abilities** (CL 19th, Concentration +26)
> **At will**— dispel magic, greater teleport, hellfire storm, hold person
> **1/day**— meteor swarm (DC 26), unholy aura
#### statistics
**Str** 38, **Dex** 15, **Con** 30, **Int** 27, **Wis** 27, **Cha** 25
**BAB** +22, **CMB** +31, **CMD** 47, **TA** +35, **RTA** +23
**Feats** [[]], [[Awesome Blow]], [[Cleave]], [[Dark Speech]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Power Attack]], [[Weapon Focus (greatsword)]]
**Skills** Acrobatics +24, Bluff +32, Climb +36, Diplomacy +29, Disguise +29, Fly +25, Intimidate +29, Knowledge (arcana) +30, Knowledge (planes) +33, Perception +33, Sense Motive +33, Spellcraft +30, Stealth +25, Survival +30
**Languages** all (language mastery), telepathy 300 ft.
#### special abilities
### Disease (Ex)
Devil Chills (Ex) Bite—Injury; save Fort DC 31, onset 1d4 days, frequency 1/day, effect 1d4 Str damage, cure 3 consecutive saves.
### Fear Aura (Su)
At the end of each of Bel's turns, creatures within 20 feet of him must succeed on DC 28 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Bel's aura for 24 hours.
#### tactics
#### ecology
**Terrain**
**Organization**
**Treasure**
**Advancement**