# Archdevil, Asmodeus >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This diabolical creature stands thirteen feet tall. He has lustrous dark skin and black hair. Handsome and dangerous, his red eyes shine with infernal power. A pair of small sharp horns crowns his head. He wears fine red and black robes studded with black diamonds and fiery rubies, and he carries a rod seemingly made of a single carved ruby that shines with the power of Hell.* <div class="grid-container"><div class="MON">Asmodeus</div> <div class="CR">CR 27 (3,276,800 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (devil, evil, lawful) **Init** +9 **Senses** darkvision 60 ft., _detect chaos_, _detect good_, _detect magic_, see in darkness, _true seeing_; **Perception** +46 **Aura** frightful presence (120 ft., DC 36), submission (20 ft., DC 36) #### defense **AC** 50, 19 touch, 45 flat-footed (+6 armor, +5 deflection, +5 Dex, +25 natural, -1 size) **hp** 464 (32d10+288); regeneration 13 (good weapons, good spells) **Fort** +27, **Refl** +17, **Will** +31 **Feint** 56, **Demoralize** 53 **DR** 20/epic, good and silver; **SR** 38 **Defensive Abilities** infernal resurrection **Immune** ability damage, ability drain, charm, compulsion, death effects, energy drain, fire, petrification, poison; **Resist** acid 30, cold 30 #### offense **Speed** 40 ft., fly 120 ft. (perfect) **Melee** +6 unholy greatclub +51/+46/+41/+36 (2d6+27 plus _inflict critical wounds_) **Space** 10 ft., **Reach** 10 ft. **Spell-Like Abilities** (CL 32nd; Concentration +42) > **Constant**— _detect chaos_, _detect good_, _detect magic_, _magic circle against good_, _true seeing_ > **At will**— _charm monster_, _dominate monster_, _geas/quest_, _greater dispel magic_, _greater teleport_, _hellfire_, _hellfire storm_, _major image_, _project image_, _resurrection_, _suggestion_ > **3/day**— quickened _hellfire_, empowered _hellfire storm_, _mass charm monster_, _meteor swarm_, _power word kill_, _power word stun_, _summon devils_ **Cleric Spells Prepared** (CL 20th; Concentration +31) > **9th—** _energy drain_, _gate_, _hellish horde_, _implosion_, _imprisonment_<sup>D</sup>, _soul bind_ > **8th—** _demand_<sup>D</sup>, _earthquake_, _fire storm_ (2), _mass heal_, _shield of law_ > **7th—** _destruction_ (2), _dictum_, _greater bestow curse_, _greater scrying_, _repulsion_<sup>D</sup>, violated _harm_ > **6th—** _blade barrier_, _harm_ (2), _heal_, _mass fox’s cunning_<sup>D</sup>, violated _flame strike_, _word of recall_ > **5th—** _break enchantment_, _dispel chaos_, _dispel good_, _flame strike_ (2), _greater command_, _slay living_, _summon monster IV_<sup>D</sup> > **4th—** _cure critical wounds_, _deeper darkness_<sup>D</sup>, _dimensional anchor_, _discern lies_, _dismissal_, _restoration_, _sending_, _spell immunity_ > **3rd—** _bestow curse_, _cure serious wounds_, _deeper darkness_ (2), _invisibility purge_, _protection from energy_, _remove curse_, _speak with dead_, _summon monster III_<sup>D</sup> > **2nd—** _aid_, _align weapon_, _calm emotions_, _cure moderate wounds_ (2), _desecrate_, _fox’s cunning_<sup>D</sup>, _lesser restoration_, _remove paralysis_ > **1st—** _bane_<sup>D</sup>, _command_ (2), _cure light wounds_ (2), _deathwatch_, _divine favor_, _entropic shield_, _shield of faith_ > **0 (At will)—** _bleed_, _guidance_, _mending_, _read magic_, _slash tongue_, _stabilize_ #### statistics **Str** 38, **Dex** 21, **Con** 28, **Int** 28, **Wis** 32, **Cha** 30 **BAB** +32, **CMB** +47, **CMD** 67, **TA** +45, **RTA** +36 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Craft Rod]], [[Dark Speech]], [[Empower Spell-Like Ability]] (hellfire storm), [[Flyby Attack]], [[Greater Feint]], [[Improved Feint]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Quicken Spell-Like Ability]] (hellfire), [[Spell Penetration]], [[Violate Spell]], [[Violate Spell-Like Ability]] (meteor swarm) **Skills** Appraise +44, Bluff +45, Craft +44 (alchemy), Diplomacy +42, Disguise +42, Fly +46, Intimidate +42, Knowledge (arcana) +44, Knowledge (nature) +41, Knowledge (religion) +44, Perception +46, Sense Motive +46, Spellcraft +44, Stealth +38, Survival +43 **Languages** all (language mastery), telepathy 300 ft. #### Special Abilities ### Aura of Submission (Su) At the end of each of Asmodeus’s turns, creatures within 20 feet of him must succeed on DC 36 Will saves or submit to all of Asmodeus’s commands for 1 day, doing whatever he asks as if every request of his was a _suggestion_ spell against which the target cannot resist. This is a mind-affecting effect. A creature that successfully saves cannot be affected by Asmodeus’s aura ever again. ### Chill Gaze (Su) Staggered for 1 hour, 30 feet, Fortitude DC 36 negates. Creatures who fail their save also takes a –2 penalty on all attack rolls, damage rolls, saving throws, ability checks, and skill checks. The save DC is Charisma-based. ### Fear and Weakness Gaze (Su) Panic and 1d6+5 Str penalty for 2 minutes, 60 feet, Will DC 36 partial. Creatures who successfully save against this effect take only half the strength penalty, and are shaken for the duration. This is a mind-affecting fear effect. The save DC is Charisma-based. ### Spells Asmodeus casts spells as a 20th level cleric with the domain of Baator. He does not gain any domain powers or other cleric class features. #### tactics **Before Combat** Asmodeus is always prepared. He casts shield of law, spell immunity, and protection from energy (sonic) before the combat begins. If he has time, he also uses his summon ability to ensure he has a sizable force at his side. **During Combat** Asmodeus fights from the back. He passively uses his chill gaze with his fear and weakness gaze and casts implosion, destruction, and fire storm. Even if enemies somehow manage to close on him, they must contend with his aura of submission and his terrible Ruby Rod. Should Asmodeus actually take any damage, he teleports away. #### Gear **Combat Gear** > Ruby Rod of Asmodeus (+6 unholy greatclub), ring of protection +5, bracers of armor +6 **Other Gear** > black sapphire worth 20,000 gp #### ecology **Terrain** Any (Hell) **Organization** Solitary (unique) **Treasure** Quadruple **Advancement** — Asmodeus is the Lord of the Ninth, ruler of Nessus, and overlord of all the Nine Hells. ### Servants, Enemies and Goals Asmodeus is the undisputed master of the Nine Hells, commanding fear and respect from all those who occupy his realm. Even the gods who dwell in the Nine Hells give Asmodeus his proper due. Though the archdevils might work to usurp him, few have the courage to act in the open. Asmodeus’s machinations are long in the making, and they might take centuries, if not millennia, to see resolution. He works on a grand scale, carefully constructing insidious and inexplicable intrigues, maneuvering the forces of wickedness like chess pieces on a board that encompasses all the planes. His core concerns are simple. First, he wants the power structure currently in place to remain exactly as it stands now, with him in charge. He has spies on every layer, plants in every court. No fiend knows for sure which of its minions actually serve Asmodeus, so the climate is one of justified paranoia. Asmodeus also expands evil. He directly opposes celestials and good-aligned deities. His minions combat the agents of the Upper Planes, murdering them whenever and wherever they can. Finally, Asmodeus wages war against the demons. He sees the untold legions as a direct threat to his supremacy. Until he can wipe them out, he will never achieve that which he most desperately covets: godhood. Asmodeus is aware of every plot hatched against him. Older than the oldest archdevil, he has watched the rise and fall of other archdevils far craftier than any of Asmodeus’s contemporaries. He keeps to himself, letting his minions stew in fear of what he will do next. Of course, few have forgotten that Asmodeus emerged unscathed in the Reckoning, proving to all that he is their better. On the Material Plane, Asmodeus has more cultists than all the other archdevils combined. Mortals who worship devils actually draw power from Asmodeus. He influences all levels of society and has followers of nearly every race, even within the strongest bastions for good. His path is the way to great and unattainable power, so his clerics are mighty men and women with influence and personal magnetism that makes them natural leaders among their kind.