# Archdemon, Yeenoghu, Prince of Gnolls >[!rimg]+ > ![[Placeholder2.png]] *This gaunt, 12-foot-tall humanoid demon is covered with mangy patches of yellow fur and has pale gray flesh showing where the fur is absent. His face is that of a leering, amber-eyed hyena, and he wields a massive flail with three spiked heads.* <div class="grid-container"><div class="MON">Yeenoghu, Prince of Gnolls</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Book of Vile Darkness pg. 140, Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, demon, evil) **Init** +12 **Senses** darkvision 60 ft., scent, true seeing; **Perception** +37 #### defense **AC** 45, 17 touch, 37 flat-footed (+9 armor, +8 Dex, +19 natural, –1 size) **hp** 384 (24d10+264) **Fort** +21, **Refl** +22, **Will** +24 **Feint** 47, **Demoralize** 44 **DR** 20/cold iron and good; **SR** 31 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft. **Melee** +3 adamantine heavy triple flail +37/+32/+27/+22 (3d6+15 plus confusion and paralysis) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** triple flail **Spell-Like Abilities** (CL 20th; Concentration +26) > **Constant**— _true seeing_ > **At will**—_astral projection_, _bull’s strength_, _desecrate_, _detect good_, _detect law_, _fly_, _ghoul touch_ (DC 18), _greater dispel magic_, _greater teleport_, _telekinesis_ (DC 21), _unhallow_, _unholy blight_ (DC 20) > **3/day**—_power word stun_, _rage_, _symbol of weakness_ (DC 23) > **1/day**— _summon_ (level 7, 1d6+6 advanced ghouls at 100%), _summon_ (level 9, 11d6 gnolls, or 2d6 5th-level gnoll fighters at 100%), _summon_ (level 9, 1d2 vrocks or 1d4 bulezaus at 100%) #### statistics **Str** 30, **Dex** 26, **Con** 32, **Int** 24, **Wis** 30, **Cha** 23 **BAB** +24, **CMB** +35, **CMD** 53, **TA** +33, **RTA** +31 **Feats** [[Cleave]], [[Dark Speech]], [[Dodge]], [[Great Cleave]], [[Great Fortitude]], [[Greater Vital Strike]], [[Improved Initiative]], [[Improved Sunder]], [[Improved Vital Strike]], [[Power Attack]], [[Vital Strike]], [[Weapon Focus]] (heavy triple flail) **Skills** Acrobatics +32 (+36 when jumping), Climb +34, Diplomacy +30, Handle Animal +30, Intimidate +30, Knowledge (nature) +31, Knowledge (planes) +34, Perception +37, Ride +32, Sense Motive +37, Spellcraft +31, Stealth +33, Survival +34 **Languages** Abyssal, Common, Giant, Gnoll, Goblin, Infernal, Necril; telepathy 300 ft. #### special abilities ### Triple Flail (Ex) Yeenoghu wields a unique triple-headed +3 adamantine heavy flail. Each time he scores a hit with this item, roll 1d3 to see how many of the heads hit the target. A hit with the flail deals the same amount of damage no matter how many heads strike. If more than one head hits the same target, the victim must succeed on a DC 32 Will save or be confused for 2d4 rounds. If all three hit, the target must also succeed on a DC 32 Fortitude save or be paralyzed for 1d4 rounds. Only Yeenoghu can use the weapon to confuse and paralyze targets. The save DCs are Strength-based. #### ecology **Terrain** Any land and underground **Organization** Solitary **Treasure** Quadruple It may be that Yeenoghu was once a mortal gnoll. Or it may be that, as a bestial and savage demon, he simply saw a kinship with the gnolls. In any event, this demon prince considers himself the patron of gnolls, and indeed many gnolls do pay him homage. Yeenoghu is very powerful, but not in the same league as Demogorgon or Orcus in terms of personal power or in influence and armies. Yeenoghu does control a layer of the Abyss, which he creatively calls Yeenoghu’s Realm. There, he hunts lesser demons and other creatures while he plots his next attacks against layers with weak rulers in hopes of conquest. One success that Yeenoghu achieved long ago was his subjugation of the demonic entity that calls himself the King of the Ghouls. Once a vassal of Orcus, the King of the Ghouls controlled his own minor layer of the Abyss. Yeenoghu’s gnoll horde invaded and conquered that layer and its ruler. The King of the Ghouls swore fealty to Yeenoghu and pays homage to him even to this day. The Abyssal layer, however, was lost to Yeenoghu because he did not command an army vast enough to defend both it and the layer he already occupied. The King of the Ghouls rules there again, but he is a vassal of Yeenoghu now rather than a minion of Orcus. So far, Orcus’s attention has been elsewhere, and he has not acted against the Prince of Gnolls. Yeenoghu appears as a massive, gaunt gnoll 12 feet in height. Yellow fur appears in mangy patches on his body, with pale gray flesh showing where the fur is absent. His amber-colored eyes are large and protruding. ### Combat Bestial and straightforward, Yeenoghu is more likely to charge into melee growling and screaming epithets before doing anything more subtle. If limited to one attack, he will use his greater vital strike to deal maximum damage. His first action in combat is almost always to cast bull’s strength on himself (the statistics above take this into account). If faced with large numbers of foes, he’ll summon gnolls, ghouls, and demons for support. ### Servants, Enemies and Goals Yeenoghu is one of the lesser demon lords, yet he still commands a large empire on the 422nd layer of the Abyss, a region known simply as “Yeenoghu’s Realm.” He spends much of his time hunting lesser creatures or captured mortals and idly plotting assaults on the holdings of powerful demonic entities who are not themselves demon lords quite yet. One of Yeenoghu’s greatest and earliest triumphs was the subjugation of Doresain, the King of the Ghouls. Once a vassal of Orcus, the King of the Ghouls controlled his own layer of the Abyss until Yeenoghu’s army invaded and conquered the layer and its undead ruler. The King swore fealty to Yeenoghu and continues to pay him homage to this day. Doresain still rules the White Kingdom today, but as a sworn ally of the more powerful Prince of Gnolls. Orcus’s attention has been elsewhere, and so far, he has not acted against the Prince of Gnolls for the theft of one of his subjects. One of Yeenoghu’s great desires is to see to the prosperity of his people, the gnolls. He envisions a Material Plane dominated by his children, where elves and humans and dwarves and halflings are slaves at best and food at worst. Yet he realizes that all the gnolls in the Material Plane could not achieve such a goal—as a result, he actively supports cultists of other races who turn to him for support. The enigmatic leader of the Maure family once represented his most powerful cult among humanity at the time, yet internal strife caused by rival demon lord Malcanthet saw to the ruin of this resource. Today, Yeenoghu counts the Queen of Succubi as one of his greatest enemies and periodically raids her realm. He is always turned back by her defenses, but one day he hopes to gain enough allies to see to her ruin. Only Yeenoghu’s eternal war with Baphomet nears the level of his hatred for Malcanthet. The source of the conflict between the Prince of Gnolls and the Prince of Beasts is unclear, likely forgotten even by the two demon lords themselves, yet they show no signs of ceasing their eternal hostilities. Yeenoghu demands living sacrifices in remote wilderness regions on altars of crude stone. His faithful wear dark brown robes accented by mangy yellow furs. They are not allowed to clean these robes, and in time they grow horrific with clotted blood and foul odors. Clerics of Yeenoghu have access to the domains of Chaos, Demonic, Evil, and Fury. His symbol is his triple-headed flail.