# Archdemon, Kostchtchie, Prince of Wrath
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +36/+22
> >Secondary: +31/+17
> >Multiattack: +34/+20
> >M/R_PA: +30/+16
> >2nd/PA: +25/+11
> >MA_PA: +28/+14
> >Itterative: 4
> > xDmg:: Str: +15; Str2: +22; StrOH: +7; StrPA: +27; StrPA2H: +40; StrPAOH: +13
> > xDCs:: Str: 36; Dex: 22; Con: 35; Int: 25; Wis: 26; Cha: 27
> > xFeat:: 7/12 (5)
> > xClasSkil:: Acrobatics, Climb, Handle Animal, Intimidate, Knowledge (nobility), Perception, Ride, Sense Motive, Survival, Swim
> > SaveDiff:: +/- 6
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Kostchtchie, Prince of Wrath</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Fiendish Codex 1</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Outsider (chaotic, cold, demon, evil)
**Init** +1
**Senses** darkvision 60 ft., true seeing; **Perception** +31
#### defense
**AC** 41, 9 touch, 40 flat-footed (+8 armor, +1 Dex, +24 natural, -2 size)
**hp** 437 (23d10+322)
**Fort** +21, **Refl** +14, **Will** +18
**Feint** 41, **Demoralize** 38
**Defensive Abilities** rock catching
**DR** 20/cold iron and good; **SR** 32
**Immune** cold, critical hits, electricity, poison; **Resist** acid 10, fire 10
**Weakness** vulnerable to fire
#### offense
**Speed** 40 ft. (30 ft. in armor)
**Melee** 4 tentacles +23 (2d6+12 plus grab), bite +23 (2d10+12)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** rage, stunning blow
#### statistics
**Str** 40, **Dex** 12, **Con** 38, **Int** 18, **Wis** 20, **Cha** 23
**BAB** +23, **CMB** +34, **CMD** 45, **TA** +36, **RTA** +22
**Feats** [[Awesome Blow]], [[Cleave]], [[Dark Speech]], [[Improved Bull Rush]], [[Improved Critical]] (maul), [[Power Attack]], [[Weapon Focus]] (maul)
**Skills** Acrobatics +24 (+4 when jumping), Climb +38, Handle Animal +29, Intimidate +29, Knowledge (nobility) +27, Perception +31, Ride +24, Sense Motive +31, Survival +28, Swim +38
**Languages**
#### special abilities
### Rage (Ex)
Once per day, Kostchtchie can enter a state of frenzy identical to that of a barbarian's greater rage ability.
### Stunning Blow (Su)
Kostchtchie's attacks are particularly powerful. Each time he critically hits an opponent, that opponent is automatically stunned for 1 round unless he makes a DC 36 Fortitude save (DC 39 when Kostchtchie is raging). The save DC is Strength-based.