# Archdemon, Kostchtchie, Prince of Wrath >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +36/+22 > >Secondary: +31/+17 > >Multiattack: +34/+20 > >M/R_PA: +30/+16 > >2nd/PA: +25/+11 > >MA_PA: +28/+14 > >Itterative: 4 > > xDmg:: Str: +15; Str2: +22; StrOH: +7; StrPA: +27; StrPA2H: +40; StrPAOH: +13 > > xDCs:: Str: 36; Dex: 22; Con: 35; Int: 25; Wis: 26; Cha: 27 > > xFeat:: 7/12 (5) > > xClasSkil:: Acrobatics, Climb, Handle Animal, Intimidate, Knowledge (nobility), Perception, Ride, Sense Motive, Survival, Swim > > SaveDiff:: +/- 6 > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Kostchtchie, Prince of Wrath</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, cold, demon, evil) **Init** +1 **Senses** darkvision 60 ft., true seeing; **Perception** +31 #### defense **AC** 41, 9 touch, 40 flat-footed (+8 armor, +1 Dex, +24 natural, -2 size) **hp** 437 (23d10+322) **Fort** +21, **Refl** +14, **Will** +18 **Feint** 41, **Demoralize** 38 **Defensive Abilities** rock catching **DR** 20/cold iron and good; **SR** 32 **Immune** cold, critical hits, electricity, poison; **Resist** acid 10, fire 10 **Weakness** vulnerable to fire #### offense **Speed** 40 ft. (30 ft. in armor) **Melee** 4 tentacles +23 (2d6+12 plus grab), bite +23 (2d10+12) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** rage, stunning blow #### statistics **Str** 40, **Dex** 12, **Con** 38, **Int** 18, **Wis** 20, **Cha** 23 **BAB** +23, **CMB** +34, **CMD** 45, **TA** +36, **RTA** +22 **Feats** [[Awesome Blow]], [[Cleave]], [[Dark Speech]], [[Improved Bull Rush]], [[Improved Critical]] (maul), [[Power Attack]], [[Weapon Focus]] (maul) **Skills** Acrobatics +24 (+4 when jumping), Climb +38, Handle Animal +29, Intimidate +29, Knowledge (nobility) +27, Perception +31, Ride +24, Sense Motive +31, Survival +28, Swim +38 **Languages** #### special abilities ### Rage (Ex) Once per day, Kostchtchie can enter a state of frenzy identical to that of a barbarian's greater rage ability. ### Stunning Blow (Su) Kostchtchie's attacks are particularly powerful. Each time he critically hits an opponent, that opponent is automatically stunned for 1 round unless he makes a DC 36 Fortitude save (DC 39 when Kostchtchie is raging). The save DC is Strength-based.