# Archdemon, Demogorgon, Prince of Demons >[!rimg]+ > ![[Placeholder2.png]] *The demon towers a full 18 feet tall, his body at once sinuous like that of a snake and powerful like that of a great ape. Two baleful baboon heads leer from atop his lumbering shoulders, attached to which are two long, writhing tentacles. His lower torso is saurian, like some great reptile with an immense forked tail.* <div class="grid-container"><div class="MON">Demogorgon, Prince of Demons</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Book of Vile Darkness pg. 125, Fiendish Codex 1 pg. 61</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (aquatic, chaotic, demon, evil) **Init** +12 **Senses** darkvision 60 ft., true seeing; **Perception** +40 #### defense **AC** 43, 16 touch, 35 flat-footed (+8 Dex, +27 natural, -2 size) **hp** 513 (27d10+378); fast healing 10 **Fort** +23, **Refl** +23, **Will** +21 **Feint** 50, **Demoralize** 43 **DR** 20/cold iron and good; **SR** 34 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 30 ft., swim 50 ft. **Melee** 2 tentacles +39 (1d8+14 plus rot), 2 bites +39 (2d6+14), tail slap +37 (2d6+7 plus energy drain/19-20) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** beguiling gaze, energy drain (1d4 negative levels, DC 34), hypnosis gaze, insanity gaze, rot **Spell-Like Abilities** (CL 20th; Concentration + 29) > **Constant**— _mage armor_, _true seeing_ > **At will**— _astral projection_, _contagion_ (DC 22), _desecrate_, _detect good_, _detect law_, _fly_, _greater dispel magic_, _greater teleport_, _project image_ (DC 26), _telekinesis_ (DC 24), _unhallow_, _unholy blight_ (DC 23) > **3/day**—_feeblemind_ (DC 24), _symbol of death_ > **1/day**—_befoul_, _dominate person_ (DC 24), _mindrape_ (DC 28), _summon_ (Level 9, 1d8 vrocks, 1d6 hezrous, 1d4 glabrezu, 1d3 nalfeshnees, 1 marilith, or 1 balor 100%) #### statistics **Str** 38, **Dex** 27, **Con** 38, **Int** 26, **Wis** 22, **Cha** 28 **BAB** +27, **CMB** +43, **CMD** 61, **TA** +39, **RTA** +33 **Feats** [[Ability Focus]] (Energy Drain), [[Alertness]], [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dodge]], [[Improved Critical]] (tail slap), [[Improved Initiative]], [[Lunge]], [[Mobility]], [[Multiattack]], [[Power Attack]], [[Spring Attack]], [[Whirlwind Attack]] **Skills** Acrobatics +35, Bluff +39, Intimidate +39, Knowledge (arcana) +38, Knowledge (history) +35, Knowledge (nature) +35, Knowledge (planes) +38, Knowledge (religion) +35, Perception +40, Sense Motive +40, Spellcraft +38, Stealth +34, Swim +49, Use Magic Device +39 **Languages** Aboleth, Abyssal, Aklo, Aquan, Common, Draconic, Infernal, Necril; telepathy 300 ft. **SQ** amphibious, dual actions, item master #### special abilities ### Beguiling Gaze (Su) _Charm monster_, 30 feet, Will save DC 32 negates. The save DC is Charisma-based. The gaze attack of Aameul, Demogorgon's left head. Demogorgon cannot actively use Insanity Gaze and Beguiling Gaze on the same creature on the same turn. ### Dual Actions (Ex) Demogorgon, having two heads with distinct intelligences and personalities, can take two rounds’ worth of actions in any given round, as if he were two creatures. Thus, he can use a full attack action and a double move; two full attack actions and two 5-foot steps; a full attack action, a move action and a spell-like ability; two spell-like abilities and two move actions; and so on. ### Hypnosis Gaze (Su) _Hypnostism_, 30 feet, Will save DC 32 negates. The save DC is Charisma-based. The combined gaze of both heads upon a single target within 30 feet. Only a target with 15 Hit Dice or more is allowed a Will save. Demogorgon cannot use Hypnosis Gaze during the same round in which he uses his beguiling gaze, his insanity gaze, or both. ### Insanity Gaze (Su) _Insanity_, 30 feet, Will save DC 32 negates. The save DC is Charisma-based. The gaze attack of Hethradiah, Demogorgon's right head. Demogorgon cannot actively use Beguiling Gaze and Insanity Gaze on the same creature on the same turn. ### Item Master (Ex) Although not an actual spellcaster, Demogorgon can use any magic item, even spell completion items such as wands and scrolls. He can also create any item or construct as though he had the necessary feats and prerequisite spells or other requirements. ### Rot (Su) Any living creature touched by Demogorgon's tentacles must succeed on a DC 37 Fortitude save, or its flesh and bones begin to rot. The creature takes 1d6 points of Constitution damage immediately and 1 point of Constitution damage every hour thereafter until it dies or a _remove disease_ spell is cast. Constitution damage from this ability return only with natural healing and cannot be restored with magic. This is a disease effect. The save DC is Constitution-based. #### ecology **Terrain** Any (Abyss) **Organization** Solitary plus 1–12 mariliths **Treasure** Quadruple **Advancement** — The 88th layer of the Abyss, called the Brine Flats by some and Gaping Maw by others, is home to the dual entity known as Demogorgon. It is a realm of salt water and rocky prominences used as rookeries by flying demons. A swirling whirlpool drains water from the river Styx into this Abyssal layer, making it a place of both deep and dark seas as well as fetid swamps. Aboleths, krakens, and other sea monsters war in the depths, but all bow before Demogorgon’s might. Here, Demogorgon has his terrible palace, called Abysm, which rises out of the inky depths. He also a maintains a fortress called Ungorth Reddik in the layer’s grotesque bogs. From either of these places of dark power, Demogorgon, Lord of all that Swims in Darkness, holds the title Prince of Demons through sheer might alone. In both physical and magical terms, there are few on any plane that could chal- lenge Demogorgon and win. But that does not mean his title is uncontested. Demogorgon continually wars with both Orcus and Graz’zt, the other two mightiest of the demon princes. Their armies of undead and demons war with Demogorgon’s forces, made up mostly of hezrous, aboleths, scrags, skum, and various ichythoid beasts. The portion of the palace of Abysm that lies above water takes the form of two serpentine towers, each crowned by skull-shaped minarets. There, Demogorgon labors with arcane skill, attempting to procure secrets ancient even by his eternal reckoning. The bulk of this palace extends deep underwater, in chill and darkened caverns that have never seen a flicker of light. In Ungorth Reddik, Demogorgon keeps his armies and lieutenants, as well as his fiendish creations. The fortress is filled with retrievers, golems, and evil constructs not seen elsewhere on the planes. Demogorgon is 18 feet tall and bizarre in appearance even by demonic standards. He has two heads, each like that of a hyena. His body is long and serpentine, covered in dark, blue-green scales. His necks are long and snaky. Rather than arms, Demogorgon has two long, sinuous tendrils not unlike the tentacles of an octopus. His legs are lean and muscular, and his long tail is forked. Demogorgon’s symbol is a serpentine forked tail, usually wrapped around something such as a sword or a skull. ### Combat Demogorgon is a powerful foe, yet he disdains direct confrontations. He would rather send his minions (of which he has many) into battle to settle his disputes. If Demogorgon must fight, he uses project image first from a secure location protected by demonic minions and symbols of death. He uses his spell-like abilities (leading with dominate person and feeblemind), using two per round until he is confronted in combat. In melee, Demogorgon typically takes a full attack action, a move action, and a standard action to use a spell-like ability. He prefers to use his beguiling gaze and insanity gaze passively, rather than sacrificing opportunities to make physical attacks or use spell-like abilities. He saves his hypnosis gaze for when he fights a single foe. ### Servants, Enemies and Goals Inside the Prince of Demons rages a secret war for control of himself. Demogorgon has two heads and therefore two minds, and each one seeks domination of the other. Aameul is the persona in control of Demogorgon’s left head, while Hethradiah controls the right. Each is unable to control the other, nor could one slay the other without also perishing. By most definitions, this internal conflict would be described as insanity, but that would be applying inappropriate mortal standards to one whom such standards can never apply. Demogorgon’s war with Orcus and Graz’zt has been epic in scope. Their armies have clashed throughout the Abyss since the dawn of the tanar’ri race. For a time, Orcus vanished (apparently slain), as did Graz’zt (who was imprisoned on the Material Plane by the archmage Iggwilv), yet never has the Abyss known complete peace from this eternal war. Demogorgon is served by all manner of demons, some of which (such as the retriever) were actually created by him. Many powerful and unique demons serve him as well, and he commands armies of evil lizardfolk, scheming yuan-ti, sadistic troglodytes, vampiric ixitxachitl, and countless shoals of Abyssal aquatic predators. His close alliance with the ancient demon lord Dagon has provided him with access to Abyssal secrets that the other demon lords could only guess about. The methods of creating the powerful undead warlords known as death knights represent the least of these secrets, yet they are horrific and potent nevertheless. Worshipers of Demogorgon are more likely to be scaly things that hide from the light than humans or members of other civilized races. Despite his statue in the Abyss, the vast majority of the Material Plane is blissfully ignorant of his existence, yet they know his works, if only indirectly. The troglodytes worship him as Ahmon-Ibor, the Sibilant Beast, and use his teachings to bring vile intelligence and fanaticism to the beasts of the wild. Yuan-ti know him as Siosivash and raise great temples to him in sunken caverns. The unknowable ixitxachitl are his chosen minions on the Material Plane, and even they dare not speak his name aloud. The rare human cults that venerate the Prince of Demons welcome piracy and cannibalism with open arms. While humanoid cults dedicated to Demogorgon might be rare, individual humanoid worshipers of the Prince of Demons are more likely menaces. These followers often control the societies they live in or have much influence over those who do. They keep their faith secret from society, and use their power to spread evil and misery in his unspoken name. Clerics of Demogorgon have access to the domains of Chaos, Corruption, Demonic, and Evil. His symbol is a forked tail.