# Archdemon, Baphomet, Prince of Beasts >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >wounding glaiveMelee/Ranged: +33/+25 > >Secondary: +28/+20 > >Multiattack: +31/+23 > >M/R_PA: +26/+18 > >2nd/PA: +21/+13 > >MA_PA: +24/+16 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +25; StrPA2H: +37; StrPAOH: +12 > > xDCs:: Str: 33; Dex: 25; Con: 33; Int: 26; Wis: 30; Cha: 27 > > xFeat:: 9/12 (3) > > xClasSkil:: Acrobatics, Climb, Diplomacy, Handle Animal, Intimidate, Knowledge (nature), Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 6 > > xLang:: 0/4 (4) *This hulking, manlike brute stands 20 feet tall. His muscular frame is covered in thick, matted black hair. His head is that of a fiendish bull, and his great horns are stained in the lifeblood of countless victims. Cloven hooves and a bovine tail complete his bestial appearance.* <div class="grid-container"><div class="MON">Baphomet, Prince of Beasts</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, demon, evil) **Init** +7 **Senses** darkvision 60 ft., scent; **Perception** +35 #### defense **AC** 38, 11 touch, 35 flat-footed (+3 Dex, +27 natural, –2 size) **hp** 384 (24d10+264) **Fort** +19, **Refl** +17, **Will** +22 **Feint** 45, **Demoralize** 42 **DR** 20/cold iron and good; **SR** 31 **Immune** electricity, maze, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 60 ft. **Melee** +2 wounding glaive +35/+30/+25/+20 (2d8+28/19-20/x3), gore +28 (2d8+5) or 2 claws +33 (1d8+11), gore +33 (2d8+11) **Space** 15 ft., **Reach** 10 ft. (20 ft. with glaive) **Special Attacks** fear, natural cunning, wild empathy #### statistics **Str** 33, **Dex** 16, **Con** 33, **Int** 18, **Wis** 26, **Cha** 20 **BAB** +24, **CMB** +30, **CMD** 43, **TA** +33, **RTA** +25 **Feats** [[Awesome Blow]], [[Cleave]], [[Dark Speech]], [[Improved Bull Rush]], [[Improved Critical]] (glaive), [[Improved Initiative]], [[Improved Sunder]], [[Power Attack]], [[Weapon Focus]] (glaive),]] **Skills** Acrobatics +27 (+12 when jumping), Climb +35, Diplomacy +29, Handle Animal +29, Intimidate +29, Knowledge (nature) +28, Perception +35, Sense Motive +35, Stealth +26, Survival +32 **Languages** #### special abilities ### Fear (Su) Once every 1d4 rounds as a standard action, Baphomet can unleash a thunderous bellow. All creatures within 30 feet must succeed on a DC 27 Will save or become panicked for 2d6 rounds. This is a sonic, mind-affecting fear ability. The Save DC is Charisma-based. ### Natural Cunning (Ex) Baphomet possesses an innate cunning and logical ability similar to that of a minotaur. He is immune to maze spells, never becomes lost, and can track enemies as if he had the Track feat. He is never caught flat-footed. ### Wild Empathy (Ex) This works like the druid's wild empathy class feature. #### ecology Cruel and bestial Baphomet is the patron demon lord of minotaurs, although his feral nature appeals to evil rangers and barbarians.