# Anzu >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >biteMelee/Ranged: +23/+19 > >Secondary: +18/+14 > >Multiattack: +21/+17 > >M/R_PA: +23/+19 > >2nd/PA: +18/+14 > >MA_PA: +21/+17 > >Itterative: 4 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 27; Dex: 23; Con: 26; Int: 20; Wis: 23; Cha: 24 > > xFeat:: 6/8 (2) > > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perception, Sense Motive, Spellcraft, Use Magic Device > > SaveDiff:: +/- 5 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Anzu</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Dragon #329</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, demon, evil) **Init** +5 **Senses** darkvision 60 ft., see invisibility; **Perception** +5 #### defense **AC** 28, 13 touch, 23 flat-footed (+5 Dex, +15 natural, -2 size) **hp** 208 (16d10+128) **Fort** +13, **Refl** +15, **Will** +15 **Feint** 34, **Demoralize** 31 **DR** 10/good and cold iron; **SR** 26 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft., fly 80 ft. (good) **Melee** bite +23 (2d6+8/15-20/x3 plus poison), 4 wings +21 (1d8+4), talons +21 (1d8+4) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** augmented critical, foul breath, poison, slick **Spell-Like Abilities** (CL 16th; Concentration +22) > **At will**— analyze dweomer, displacement, greater invisibility, telekinesis > **1/day**— greater magic fang, project image, true seeing #### statistics **Str** 28, **Dex** 21, **Con** 26, **Int** 15, **Wis** 20, **Cha** 23 **BAB** +16, **CMB** +27, **CMD** 42, **TA** +23, **RTA** +19 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Improved Critical]] (bite), [[Improved Natural Attack]] (bite), [[Improved Trip]], [[Multiattack]] **Skills** Bluff +25, Diplomacy +22, Fly +24, Intimidate +22, Knowledge (arcana) +18, Perception +5, Sense Motive +24, Spellcraft +18, Use Magic Device +22 **Languages** **SQ** telekinetic mastery #### special abilities ### Augmented Critical (Ex) The anzu's bite attack threatens a critical hit on an 18-20 and deals ×3 damage on successful critical hit. (The Improved Critical feat further increases its threat range with its bite). ### Foul Breath (Su) If an anzu starts and ends its turn in the same space, its breath taints its space and every adjacent square. All creatures in this area must succeed at a DC 26 Fortitude save each round (but with a +4 bonus on the save) to avoid the Anzu's poison. If the anzu moves, the air in the area it occupied remains poisoned for 1 round. ### Poison (Ex) Bite or Breath—Inhaled; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d3 Wisdom damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Slick (Su) An anzu's feathers are coated with vile-smelling black oil. This oil grants the anzu a freedom of movement effect that can only be removed by exposure to fire. If an anzu fails a Reflex save against a fire-based attack, it loses the benefits of this special quality for one hour. ### Telekinetic Mastery (Su) The anzu is particularly skilled at using its telekinesis spell-Like Ability. It doesn't need to concentrate to keep the sustained force effect of this spell in effect, and the duration is permanent until the anzu elects to dismiss the effect. It may have up to two different objects under the effects of sustained force telekinesis at once, and can cast spells or use spell-Like Abilities while maintaining both effects. In this manner, an anzu can 'carry' two magic items like wands or other use-activated items. Items carried this way are considered to be attended objects if they need to make saving throws. The anzu may still use telekinesis to perform combat maneuvers or violent thrusts with its telekinesis ability and gains a +4 racial bonus on any rolls made to determine the outcome of such effect, but the durations and concentration requirements for these telekinetic manifestations function as per the spell.