# Ankashar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >biteMelee/Ranged: +17/+11
> >Secondary: +12/+6
> >Multiattack: +15/+9
> >M/R_PA: +17/+11
> >2nd/PA: +12/+6
> >MA_PA: +15/+9
> >Itterative: 3
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 22; Dex: 16; Con: 21; Int: 14; Wis: 18; Cha: 16
> > xFeat:: 5/6 (1)
> > xClasSkil:: Fly, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ankashar</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Dragon #341</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, evil)
**Init** +4
**Senses** darkvision 60 ft., scent; **Perception** +17
#### defense
**AC** 22, 9 touch, 22 flat-footed (+13 natural, -1 size)
**hp** 120 (12d10+60)
**Fort** +9, **Refl** +8, **Will** +10
**Feint** 27, **Demoralize** 24
**DR** 10/good; **SR** 19
**Resist** acid 10, fire 10
#### offense
**Speed** 30 ft., fly 40 ft. (poor)
**Melee** bite +17 (1d8+6 plus disease), gore +17 (1d8+6 plus trip), 2 wings +15 (1d6+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** disease, gaze of madness
#### statistics
**Str** 22, **Dex** 11, **Con** 20, **Int** 6, **Wis** 14, **Cha** 11
**BAB** +12, **CMB** +19, **CMD** 29, **TA** +17, **RTA** +11
**Feats** [[Flyby Attack]], [[Hover]], [[Improved Initiative]], [[Multiattack]], [[Wingover]]
**Skills** Fly +9, Perception +17, Sense Motive +17, Stealth +13
**Languages**
**SQ** compression
#### special abilities
### Compression (Ex)
The ankashar can retract or extend its wings and two of its legs into its misshapen body as part of a move action. While its wings and legs are retracted, the ankashar's space is reduced to that of a creature one size category smaller than its normal size (its reach is unaffected). It cannot fly while in this form, nor can it use its attack actions. This ability allows the ankashar to quickly and effortlessly navigate areas normally restrictive for a Large creature. While compact, ankashar gains a +4 bonus on Stealth checks.
### Disease (Ex)
Warpflesh (Su) Bite—Injury; save Fort DC 21, onset instantaneous, frequency 1/day, effect 2d4 Dex damage, cure —. Unlike normal diseases, a victim cannot naturally recover from warpflesh; it must be healed via magic like remove disease or heal or the victim will eventually become perpetually paralyzed as his body deforms into something that can't move at all. As long as a victim suffers from warpflesh, he is more susceptible to hostile transformation attacks - he suffers a -4 penalty to saving throws against all effects that physically alter the shape and function of his body (including spells like baleful polymorph, flesh to stone, and to effects like Baphomet's bestial curse). The save DC is Constitution-based.
### Gaze of Madness (Su)
1d6 points of Wisdom damage, 30 feet, Will save DC 16 negates. This is a mind-affecting insanity effect. The save DC is Charisma-based.
### Trip (Ex)
An ankashar that hits with a tail attack can attempt to trip the opponent (+10 check modifier, including a +4 racial bonus to trip attacks) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ankashar.