# Anguillian
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >pincersMelee/Ranged: +4/+4
> >Secondary: -1/-1
> >Multiattack: +2/+2
> >M/R_PA: +4/+4
> >2nd/PA: -1/-1
> >MA_PA: +2/+2
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 13; Dex: 13; Con: 13; Int: 11; Wis: 13; Cha: 9
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Anguillian</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Aberration (aquatic)
**Init** +6
**Senses** darkvision 90 ft.; **Perception** +8
#### defense
**AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural)
**hp** 18 (3d8+6)
**Fort** +3, **Refl** +3, **Will** +5
**Feint** 14, **Demoralize** 15
**Weakness** light blindness, vulnerable to fire
#### offense
**Speed** 20 ft., swim 40 ft.
**Melee** 2 pincers +4 (1d6+2), bite +4 (1d4+2 plus attach) or spear +4 (1d8+3/x3), bite +2 (1d4+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** attach, blood drain
#### statistics
**Str** 15, **Dex** 14, **Con** 15, **Int** 10, **Wis** 14, **Cha** 6
**BAB** +2, **CMB** +4, **CMD** 16, **TA** +4, **RTA** +4
**Feats** [[Improved Initiative]], [[Multiattack]]
**Skills** Perception +8, Stealth +8, Survival +8, Swim +16
**Languages**
**SQ** landwalking, speak with eels
#### special abilities
### Attach (Ex)
A anguillian that hits with its bite attack locks its powerful jaws onto the target, anchoring it in place. An attached anguillian is effectively grappling its prey. The anguillian looses its Dexterity bonus to AC, but holds on with great tenacity. A anguillian has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached anguillian can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the anguillian is removed.
### Blood Drain (Ex)
An anguillian drains blood at the end of its turn if it is attached to a foe, inflicting 1d4 points of Constitution damage each round it remains attached.
### Landwalking (Ex)
Anguillians can survive out of water for 1 hour per 3 points of Constitution (after that, refer to the drowning rules in the DMG).
### Speak with Eels (Ex)
Anguillians can communicate with eels and dire eels up to 150 feet away. The communication is limited to fairly simple concepts such as 'food,' 'danger,' and 'enemy.' Anguillians can use the Handle Animal skill to befriend and train eels, even if untrained.