# Amnizu >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >touchMelee/Ranged: +10/+9 > >Secondary: +5/+4 > >Multiattack: +8/+7 > >M/R_PA: +10/+9 > >2nd/PA: +5/+4 > >MA_PA: +8/+7 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 15; Dex: 14; Con: 15; Int: 16; Wis: 14; Cha: 17 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Diplomacy, Fly, Perception, Sense Motive, Spellcraft, Stealth, Swim > > SaveDiff:: +/- 3 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Amnizu</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Fiendish Codex 2, Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +4 **Senses** see in darkness; **Perception** +12 #### defense **AC** 21, 10 touch, 21 flat-footed (+11 natural) **hp** 54 (9d10+9); regeneration 4 (acid, good weapons, good spells) **Fort** +4, **Refl** +6, **Will** +6 **Feint** 22, **Demoralize** 19 **Defensive Abilities** secure intelligence **DR** 10/good; **SR** 18 **Immune** fire, itelligence penalties/damage/drain; **Resist** acid 10, cold 10 #### offense **Speed** 30 ft., fly 60 ft. (average) **Melee** stupifying touch +10 (1d4 plus int damage) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** stupefying touch **Spell-Like Abilities** (CL 14th; Concentration +17) > **3/day**— quickened [[fireball]] (DC 16) #### statistics **Str** 12, **Dex** 11, **Con** 13, **Int** 15, **Wis** 11, **Cha** 16 **BAB** +9, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +9 **Feats** [[Ability Focus]] (stupefying touch), [[Combat Casting]], [[Improved Initiative]], [[Quicken Spell-Like Ability]] (fireball) **Skills** Acrobatics +9, Diplomacy +12, Fly +12, Perception +12, Sense Motive +12, Spellcraft +11, Stealth +12, Swim +10 **Languages** #### special abilities ### Secure Intelligence (Ex) Immune to any effect that would damage, drain, or otherwise reduce its Intelligence score. ### Stupefying Touch (Su) In addition to the damage, creatures struck by stupefying touch must succeed on a DC 19 Will save or take 2d4 points of Intelligence damage. The save DC is Charisma-based.