# Amnizu
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >touchMelee/Ranged: +10/+9
> >Secondary: +5/+4
> >Multiattack: +8/+7
> >M/R_PA: +10/+9
> >2nd/PA: +5/+4
> >MA_PA: +8/+7
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 15; Dex: 14; Con: 15; Int: 16; Wis: 14; Cha: 17
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Diplomacy, Fly, Perception, Sense Motive, Spellcraft, Stealth, Swim
> > SaveDiff:: +/- 3
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Amnizu</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Fiendish Codex 2, Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (devil, evil, lawful)
**Init** +4
**Senses** see in darkness; **Perception** +12
#### defense
**AC** 21, 10 touch, 21 flat-footed (+11 natural)
**hp** 54 (9d10+9); regeneration 4 (acid, good weapons, good spells)
**Fort** +4, **Refl** +6, **Will** +6
**Feint** 22, **Demoralize** 19
**Defensive Abilities** secure intelligence
**DR** 10/good; **SR** 18
**Immune** fire, itelligence penalties/damage/drain; **Resist** acid 10, cold 10
#### offense
**Speed** 30 ft., fly 60 ft. (average)
**Melee** stupifying touch +10 (1d4 plus int damage)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** stupefying touch
**Spell-Like Abilities** (CL 14th; Concentration +17)
> **3/day**— quickened [[fireball]] (DC 16)
#### statistics
**Str** 12, **Dex** 11, **Con** 13, **Int** 15, **Wis** 11, **Cha** 16
**BAB** +9, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +9
**Feats** [[Ability Focus]] (stupefying touch), [[Combat Casting]], [[Improved Initiative]], [[Quicken Spell-Like Ability]] (fireball)
**Skills** Acrobatics +9, Diplomacy +12, Fly +12, Perception +12, Sense Motive +12, Spellcraft +11, Stealth +12, Swim +10
**Languages**
#### special abilities
### Secure Intelligence (Ex)
Immune to any effect that would damage, drain, or otherwise reduce its Intelligence score.
### Stupefying Touch (Su)
In addition to the damage, creatures struck by stupefying touch must succeed on a DC 19 Will save or take 2d4 points of Intelligence damage. The save DC is Charisma-based.