# Abyssal Ravager >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stingMelee/Ranged: +5/+6 > >Secondary: +0/+1 > >Multiattack: +3/+4 > >M/R_PA: +5/+6 > >2nd/PA: +0/+1 > >MA_PA: +3/+4 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 15; Con: 14; Int: 9; Wis: 12; Cha: 10 > > xFeat:: 1/2 (1) > > xClasSkil:: Acrobatics, Perception, Sense Motive, Stealth, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Abyssal Ravager</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (chaotic, evil) **Init** +4 **Senses** scent; **Perception** +1 #### defense **AC** 17, 13 touch, 13 flat-footed (+4 Dex, +4 natural, –1 size) **hp** 24 (3d10+9) **Fort** +4, **Refl** +7, **Will** +4 **Feint** 17, **Demoralize** 14 **Immune** poison; **Resist** acid 10, cold 10 #### offense **Speed** 50 ft. **Melee** sting +6 (1d6+4 plus poison) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** poison #### statistics **Str** 17, **Dex** 19, **Con** 17, **Int** 6, **Wis** 12, **Cha** 8 **BAB** +3, **CMB** +7, **CMD** 21, **TA** +5, **RTA** +6 **Feats** [[Weapon Focus]] (sting) **Skills** Acrobatics +7 (+8 when jumping), Perception +1, Sense Motive +7, Stealth +8, Survival +4 **Languages** #### special abilities ### Poison (Ex) Sting—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.