# Abyssal Ravager
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >stingMelee/Ranged: +5/+6
> >Secondary: +0/+1
> >Multiattack: +3/+4
> >M/R_PA: +5/+6
> >2nd/PA: +0/+1
> >MA_PA: +3/+4
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 15; Con: 14; Int: 9; Wis: 12; Cha: 10
> > xFeat:: 1/2 (1)
> > xClasSkil:: Acrobatics, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Abyssal Ravager</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Outsider (chaotic, evil)
**Init** +4
**Senses** scent; **Perception** +1
#### defense
**AC** 17, 13 touch, 13 flat-footed (+4 Dex, +4 natural, –1 size)
**hp** 24 (3d10+9)
**Fort** +4, **Refl** +7, **Will** +4
**Feint** 17, **Demoralize** 14
**Immune** poison; **Resist** acid 10, cold 10
#### offense
**Speed** 50 ft.
**Melee** sting +6 (1d6+4 plus poison)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** poison
#### statistics
**Str** 17, **Dex** 19, **Con** 17, **Int** 6, **Wis** 12, **Cha** 8
**BAB** +3, **CMB** +7, **CMD** 21, **TA** +5, **RTA** +6
**Feats** [[Weapon Focus]] (sting)
**Skills** Acrobatics +7 (+8 when jumping), Perception +1, Sense Motive +7, Stealth +8, Survival +4
**Languages**
#### special abilities
### Poison (Ex)
Sting—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.