# Abomination, Phane >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Phane</div> <div class="CR">CR 25 (1,638,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 166</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (abomination, chaotic, evil, incorporeal) **Init** +15 **Senses** blindsight 500 ft., darkvision, true seeing; **Perception** +46 **Aura** null time field (DC 37 Will, 30 ft., 1 round, statis) #### defense **AC** 50, 50 touch, 20 flat-footed (+11 deflection, +7 Dex, +23 insight, –1 size) **hp** 864 (36d10+504); max hp, regeneration 15 (weapons forged in alternate timelines, or in the future) **Fort** +23, **Refl** +33, **Will** +29 **Defensive Abilities** abomination traits, incorporeal, time regression **Feint** 56, **Demoralize** 49 **DR** 15/epic; **SR** 36 **Immune** time **Resist** cold 20, fire 20 #### offense **Speed** fly 120 ft. (perfect) **Melee** statis touch +43 (25d6 plus stasis, Fort DC 37 half) **Ranged** chronal touch +43 (15d6) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** chronal blast, statis touch, time drain **Spell-Like Abilities** (Caster Level 21st, Concentration +32) > **Constant**— _nondetection_, _true seeing_ > **At will**— _detect good_, _detect magic_, _greater invisibility_, _sands of time_ > **5/day**— _haste_, _slow_, _greater teleport_, _tongues_, _trap the soul_, _true strike_, _unholy aura_ > **2/day**— _safe time_, _time duplicate_ > **1/day**— _summon_ (9th level, past time duplicate, 100%), _time stop_ #### statistics **Str** —, **Dex** 25, **Con** 28, **Int** 24, **Wis** 16, **Cha** 33 **BAB** +36, **CMB** +37, **CMD** 88, **TA** +35, **RTA** +42 **Feats** [[Alertness]], [[Blinding Speed]] (×2), [[Combat Reflexes]], [[Dodge]], [[Epic Reflexes]], [[Epic Toughness]], [[Epic Will]], [[Great Fortitude]], [[Improved Combat Reflexes]], [[Improved Initiative]], [[Improved Lightning Reflexes]], [[Iron Will]], [[Lightning Reflexes]], [[Spell Stowaway]] (time stop), [[Superior Initiative]], [[Weapon Focus]] (incorporeal touch), [[Weapon Focus]] (ray) **Skills** Acrobatics +43, Diplomacy +47, Escape Artist +43, Fly +52, Intimidate +47, Knowledge (arcana) +46, Knowledge (dungeoneering) +46, Knowledge (planes) +46, Knowledge (religion) +46, Perception +46, Sense Motive +46, Spellcraft +46, Stealth +44 **Languages** Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Necril; telepathy 1000 ft. **SQ** blinding speed (10 rounds) #### special abilities ### Chronal Blast (Su) As a standard action, the phane can make a ranged touch attack against any creature within 100 feet. If it succeeds, the subject is targeted by a spasm of space-time flux, dealing 15d6 points of damage. ### Immunity to Time Effects (Ex) Phanes cannot be affected by any effect that hinders its movement though time, such as a _slow_, _temporal stasis_ or _time hop_. ### Null Time Field (Ex) Phanes continually generate a 30-foot aura of null time. All creatures and objects in starting their turn in the aura are affected as by the _slow_ spell, and must succeed at a DC 37 Will save or be stuck in temporal statis. Creatures in stasis can be affected by the phane's stasis touch, but are otherwise invulnerable to attacks, spells and effects as if in temporal stasis. The save DC is Constitution-based. ### Statis Touch (Su) The touch of a phane subjects its victims to the ravages of time. Creatures and objects take 25d6 damage, though a DC 37 Fortitude save halves the damage. Creatures immune to magical aging are immune to this effect, but otherwise the damage bypasses all forms of damage reduction. A creatures or object hit by the Phane's statis touch (regardless of if it took damage) must succeed in a DC 37 Will save or be desynchronized from the timestream and placed in static time. Creatures so trapped are unable to take actions (even mental actions), but attempt another Will save at the end of their turn to escape the effect. While they are trapped in stasis, creatures are immune from all spells and effects except for phane's time leach ability and the freedom spell (or similarly potent magic). Save DCs are Constitution-based. ### Summon Past Time Duplicate (Sp) A phane can summon a duplicate of one its foes stolen from the past of an parallel timeline. The stolen time duplicate has the same stats and possessions as the original, but has two negative levels (because it is a less experienced version of the original). The past time duplicate, despite having most of the knowledge of the original, serves the phane loyally like any summoned creature. If the past time duplicate is slain in view the original, the original must succeed on a DC 39 Will save or be shaken for 1d4 rounds after witnessing the death of its (alternate) past self. The phane cannot summon a past time duplicate of a creature with more than 25 HD. ### Time Drain (Su) Phanes absorb the future from any creature it has successfully encapsulated in static time via its stasis touch or null-time field. Each creature under the effect of statis touch ages 1d4 negative level and heals the phane 20 hit points. This is not an negative energy effect, but the enervation of their future being stolen as they are ripped from the timestream. ### Time Regression (Su) As an immediate action, a phane can reserve time to undo the results of a single attack, spell or other effect that has transpired within 500 feet of the phane. The attack or effect that is undone is instead wasted. A phane's unique view of time allows it to regress time even on effects that would kill, disable or otherwise render it helpless. Once used, a phane cannot reuse this ability for 1d4+1 rounds. #### ecology **Terrain** Any **Organization** Solitary or pair **Treasure** None **Advancement** 37–50 HD (Large); 51–65 HD (Huge) Phanes are time-lost abominations whose deific parents possessed portfolios relating to time or fate. No two phanes have exactly the same appearance, but all are shadowy and insubstantial. Though it is difficult to pierce the pale shadow of their form, some are vaguely humanoid, all are somewhat bestial, and many are out-right nonhumanoid. Usually, two (sometimes more emerald eyes burn from their shadowy form. Phanes are not so much captive as lost so far in the past (or future) that time itself is without meaning. However, sometimes a phane escapes into the four dimensions of our multiverse. Here, phanes particularly enjoy collecting victims by permanently locking them in temporal stasis. Phanes can feed off the essence of creatures they temporally trap in this fashion. Other phanes are more ambitious, and seek to alter the fate of nations, worlds, and planes—for the worse.