# Abomination, Atropal >[!rimg]+ > ![[Placeholder2.png]] > > xLang:: 7/9 (9) <div class="grid-container"><div class="MON">Atropal</div> <div class="CR">CR 30 (9,830,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 159</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Undead (abomination, evil, lawful) **Init** +6 **Senses** blindsight 500 ft., darkvision 60 ft., all-around vision; **Perception** +57 **Aura** negative energy (30 ft.) #### defense **AC** 52, 28 touch, 49 flat-footed (+16 deflection, +2 Dex, +1 dodge, +24 natural, –1 size) **hp** 1056 (44d8+704); max hp, regeneration 20 (sentient weapons) **Fort** +46, **Refl** +32, **Will** +48 **Feint** 67, **Demoralize** — **Defensive Abilities** unholy grace **DR** 15/good and epic and silver; **SR** 41 **Immune** abomination traits, undead traits; **Resist** cold 20, fire 20 #### offense **Speed** 5 ft., fly 240 ft. (perfect) **Melee** 2 touches +48 (2d6 Con drain/19-20) **Ranged** eye ray +34 touch (energy drain/19-20) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** channel negative energy 19/day (22d6, DC 48), energy drain (4 levels, DC 48) **Spell-Like Abilities** (CL 30th, Concentration +46) > **At will**—_animate dead_, _blasphemy_, _create greater undead_, _create undead_, _cone of cold_, _desecrate_, _finger of death_, _greater dispel magic_, _greater invisibility_, _greater teleport_, _plane shift_, _slay living_, _speak with dead_, _spectral hand_, _unholy aura_ > **5/day**—_haste_, _project image_, _weird_ > **3/day**—empowered _cone of cold_, quickened _slay living_ #### statistics **Str** 43, **Dex** 15, **Con** —, **Int** 28, **Wis** 22, **Cha** 42 **BAB** +49, **CMB** +53, **CMD** 65, **TA** +64, **RTA** +50 **Feats** [[Alertness]], [[Critical Focus]], [[Critical Mastery]], [[Devastating Critical]], [[Dodge]], [[Empower Spell-Like Ability]] (cone of cold), [[Exhausting Critical]], [[Improved Critical]] (eye ray), [[Improved Critical]] (touch), [[Improved Initiative]], [[Iron Will]], [[Life Drain]], [[Mobility]], [[Overwhelming Critical]], [[Quicken Channel]], [[Quicken Spell-Like Ability]] (slay living), [[Sickening Critical]], [[Spell Penetration]], [[Spring Attack]], [[Tiring Critical]], [[Undead Mastery]], [[Zone of Animation]] **Skills** Fly +55, Intimidate +63, Knowledge (arcana) +56, Knowledge (dungeoneering) +53, Knowledge (history) +53, Knowledge (nature) +53, Knowledge (planes) +53, Knowledge (religion) +56, Perception +57, Sense Motive +57, Spellcraft +56, Stealth +47, Use Magic Device +60 **Languages** Abyssal, Celestial, Common, Draconic, Infernal, Necril, Undercommon; telepathy 1000 ft. #### special abilities ### Eye Ray (Su) An atropol's eye ray has a range of 400 feet. Creatures hit by an eye ray gains 4 negative levels. For each negative level bestowed to an opponent, the atropal heals 10 points of damage, gaining any excess as temporary hit points. These temporary hit points last for 24 hours. ### Negative Energy Aura (Su) A 30-foot-radius spread negative energy aura spreads from each atropal. All undead in the field (including the atropal) gain channel resistance +20 and fast healing 20. Living creatures in the aura are gain ten negative levels. Spells such as _death ward_, _protection from evil_ and similar magic negate this effect. Creatures killed by this aura rise as spectres under the atropal's command 1 minute later. ### Unholy Grace (Su) An atropal scion adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class. #### ecology **Terrain** Any **Organization** Solitary **Treasure** Standard **Advancement** 45–80 HD (Large); 81–100 HD (Huge) Atropals are stillborn godlings who spontaneously rise as undead. A soul-numbing cold comes before and follows after an atropal—the life energy of heroic creatures is suppressed in its foul aura, and the life force of lesser creatures is extinguished. An atropal is black with after-birth, malformed and unfinished, and obviously undead. Its wet, wrinkled, and bloated humanoid body is surmounted by a hairless, overlarge head. Its eyes are glassy and vacant. It constantly drools stinking ichor as it mouths obscenities. Its arms are too slender and its tiny hands end in cruelly sharpened nails, while its legs are atrophied, dead things that hang useless below it. Anatropal never walks, but always floats. When an atropal rises, the gods cringe, and seek to banish the horrid remnant by sealing it away in a separate cemetery plane or beneath the crypts of dead civilizations. Woe to the adventuring party or wizard-archeologist who un tombs an atropal—once released, the atropal kills everything in a wider and wider swath until it is somehow neutralized. The undead nations led by necromancer kings of past ages may have actually been led by atropals. ### Combat Atropals send minion undead and nightcrawlers before them. They are quick to cast greater dispelling on foes, especially those using spells to protect them against negative energy and those who have the death ward spell cast.