# Abishai, White >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tail: 1d6 (×2) > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +5/+6 > >Secondary: +0/+1 > >Multiattack: +3/+4 > >M/R_PA: +5/+6 > >2nd/PA: +0/+1 > >MA_PA: +3/+4 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 14; Con: 14; Int: 12; Wis: 13; Cha: 13 > > xFeat:: 2/2 (0) > > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Intimidate, Perception, Spellcraft > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">White Abishai</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil, lawful) **Init** +2 **Senses** see in darkness; **Perception** +1 #### defense **AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural) **hp** 28 (4d10+8); regeneration 4 (holy water, good weapons) **Fort** +3, **Refl** +6, **Will** +5 **Feint** 15, **Demoralize** 15 **DR** 5/good; **SR** 16 **Immune** fire, poison; **Resist** acid 20, cold 20 **Weakness** vulnerable to holy water #### offense **Speed** 30 ft., fly 40 ft. (poor) **Melee** tail +5 (1d6+1 plus 1d6 cold), 2 claws +5 (1d4), bite +5 (1d6) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 4th; Concentration +5) > **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare > **1/day**— summon (level 1, 2d6 lemures at 50% or abishai (random color) at 20%) #### statistics **Str** 13, **Dex** 15, **Con** 15, **Int** 10, **Wis** 12, **Cha** 12 **BAB** +4, **CMB** +5, **CMD** 17, **TA** +5, **RTA** +6 **Feats** [[Multiattack]], [[Persuasive]] **Skills** Bluff +8, Diplomacy +7, Disguise +5, Fly +5, Intimidate +7, Perception +1, Spellcraft +4 **Languages**