# Abishai, Red
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tail: 1d6 (×2)
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +11/+11
> >Secondary: +6/+6
> >Multiattack: +9/+9
> >M/R_PA: +11/+11
> >2nd/PA: +6/+6
> >MA_PA: +9/+9
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 17; Con: 17; Int: 15; Wis: 16; Cha: 17
> > xFeat:: 3/4 (1)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Intimidate, Knowledge (planes), Perception, Spellcraft
> > SaveDiff:: +/- 4
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Red Abishai</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiendish Codex 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (evil, lawful)
**Init** +7
**Senses** see in darkness; **Perception** +2
#### defense
**AC** 21, 13 touch, 18 flat-footed (+3 Dex, +8 natural)
**hp** 64 (8d10+24); regeneration 8 (holy water, good weapons)
**Fort** +5, **Refl** +9, **Will** +8
**Feint** 20, **Demoralize** 20
**DR** 10/good; **SR** 19
**Immune** fire, poison; **Resist** acid 20, cold 20
**Weakness** vulnerable to holy water
#### offense
**Speed** 30 ft., fly 50 ft. (poor)
**Melee** tail +12 (1d6+3 plus 2d6 fire), 2 claws +12 (1d4+3), bite +12 (1d6+3)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 8th; Concentration +11)
> **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare
> **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%)
#### statistics
**Str** 17, **Dex** 17, **Con** 17, **Int** 12, **Wis** 14, **Cha** 16
**BAB** +8, **CMB** +11, **CMD** 24, **TA** +11, **RTA** +11
**Feats** [[Improved Initiative]], [[Multiattack]], [[Weapon Focus]] (tail)
**Skills** Bluff +14, Diplomacy +11, Disguise +11, Fly +10, Intimidate +11, Knowledge (planes) +12, Perception +2, Spellcraft +9
**Languages**