# Abishai, Green
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tail: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +8/+9
> >Secondary: +3/+4
> >Multiattack: +6/+7
> >M/R_PA: +8/+9
> >2nd/PA: +3/+4
> >MA_PA: +6/+7
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 15
> > xFeat:: 3/3 (0)
> > xClasSkil:: Bluff, Disguise, Fly, Intimidate, Knowledge (planes), Perception, Spellcraft
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Green Abishai</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Fiendish Codex 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (evil, lawful)
**Init** +7
**Senses** see in darkness; **Perception** +1
#### defense
**AC** 19, 13 touch, 16 flat-footed (+3 Dex, +6 natural)
**hp** 48 (6d10+18); regeneration 6 (holy water, good weapons)
**Fort** +5, **Refl** +8, **Will** +6
**Feint** 17, **Demoralize** 17
**DR** 10/good; **SR** 17
**Immune** fire, poison; **Resist** acid 20, cold 20
**Weakness** vulnerable to holy water
#### offense
**Speed** 30 ft., fly 40 ft. (poor)
**Melee** tail +8 (1d6+2 plus poison), 2 claws +8 (1d4+2) bite +8 (1d6+2)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 6th; Concentration +8)
> **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare
> **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%).
#### statistics
**Str** 15, **Dex** 16, **Con** 16, **Int** 11, **Wis** 13, **Cha** 14
**BAB** +6, **CMB** +8, **CMD** 21, **TA** +8, **RTA** +9
**Feats** [[Improved Initiative]], [[Multiattack]], [[Persuasive]]
**Skills** Bluff +11, Disguise +8, Fly +8, Intimidate +10, Knowledge (planes) +9, Perception +1, Spellcraft +6
**Languages**