# Abishai, Green >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tail: 1d6 (×2) > >claws: 1d4 (×2) > >Melee/Ranged: +8/+9 > >Secondary: +3/+4 > >Multiattack: +6/+7 > >M/R_PA: +8/+9 > >2nd/PA: +3/+4 > >MA_PA: +6/+7 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 15 > > xFeat:: 3/3 (0) > > xClasSkil:: Bluff, Disguise, Fly, Intimidate, Knowledge (planes), Perception, Spellcraft > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Green Abishai</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil, lawful) **Init** +7 **Senses** see in darkness; **Perception** +1 #### defense **AC** 19, 13 touch, 16 flat-footed (+3 Dex, +6 natural) **hp** 48 (6d10+18); regeneration 6 (holy water, good weapons) **Fort** +5, **Refl** +8, **Will** +6 **Feint** 17, **Demoralize** 17 **DR** 10/good; **SR** 17 **Immune** fire, poison; **Resist** acid 20, cold 20 **Weakness** vulnerable to holy water #### offense **Speed** 30 ft., fly 40 ft. (poor) **Melee** tail +8 (1d6+2 plus poison), 2 claws +8 (1d4+2) bite +8 (1d6+2) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 6th; Concentration +8) > **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare > **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%). #### statistics **Str** 15, **Dex** 16, **Con** 16, **Int** 11, **Wis** 13, **Cha** 14 **BAB** +6, **CMB** +8, **CMD** 21, **TA** +8, **RTA** +9 **Feats** [[Improved Initiative]], [[Multiattack]], [[Persuasive]] **Skills** Bluff +11, Disguise +8, Fly +8, Intimidate +10, Knowledge (planes) +9, Perception +1, Spellcraft +6 **Languages**