# Abishai, Blue
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tail: 1d6 (×2)
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +10/+10
> >Secondary: +5/+5
> >Multiattack: +8/+8
> >M/R_PA: +10/+10
> >2nd/PA: +5/+5
> >MA_PA: +8/+8
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 15
> > xFeat:: 2/4 (2)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Intimidate, Perception, Spellcraft
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Blue Abishai</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Fiendish Codex 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Outsider (evil, lawful)
**Init** +7
**Senses** see in darkness; **Perception** +1
#### defense
**AC** 20, 13 touch, 17 flat-footed (+3 Dex, +7 natural)
**hp** 56 (7d10+21); regeneration 7 (holy water, good weapons)
**Fort** +5, **Refl** +8, **Will** +6
**Feint** 18, **Demoralize** 18
**DR** 10/good; **SR** 18
**Immune** fire, poison; **Resist** acid 20, cold 20
**Weakness** vulnerable to holy water
#### offense
**Speed** 30 ft., fly 50 ft. (poor)
**Melee** tail +10 (1d6+3 plus 2d6 electricity), 2 claws +10 (1d4+2), bite +10 (1d6+2)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 7th; Concentration +9)
> **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare
> **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%)
#### statistics
**Str** 16, **Dex** 16, **Con** 16, **Int** 11, **Wis** 13, **Cha** 15
**BAB** +7, **CMB** +10, **CMD** 23, **TA** +10, **RTA** +10
**Feats** [[Improved Initiative]], [[Multiattack]]
**Skills** Bluff +12, Diplomacy +9, Disguise +9, Fly +9, Intimidate +9, Perception +1, Spellcraft +7
**Languages**