# Abishai, Blue >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tail: 1d6 (×2) > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +10/+10 > >Secondary: +5/+5 > >Multiattack: +8/+8 > >M/R_PA: +10/+10 > >2nd/PA: +5/+5 > >MA_PA: +8/+8 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 15 > > xFeat:: 2/4 (2) > > xClasSkil:: Bluff, Diplomacy, Disguise, Fly, Intimidate, Perception, Spellcraft > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Blue Abishai</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Fiendish Codex 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (evil, lawful) **Init** +7 **Senses** see in darkness; **Perception** +1 #### defense **AC** 20, 13 touch, 17 flat-footed (+3 Dex, +7 natural) **hp** 56 (7d10+21); regeneration 7 (holy water, good weapons) **Fort** +5, **Refl** +8, **Will** +6 **Feint** 18, **Demoralize** 18 **DR** 10/good; **SR** 18 **Immune** fire, poison; **Resist** acid 20, cold 20 **Weakness** vulnerable to holy water #### offense **Speed** 30 ft., fly 50 ft. (poor) **Melee** tail +10 (1d6+3 plus 2d6 electricity), 2 claws +10 (1d4+2), bite +10 (1d6+2) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 7th; Concentration +9) > **At will**— animate dead, change self, charm person, command, desecrate, detect alignment, major image, suggestion, scare > **1/day**— summon (level 1, 2d6 lemures at 50% or 1 abishai (random color) at 20%) #### statistics **Str** 16, **Dex** 16, **Con** 16, **Int** 11, **Wis** 13, **Cha** 15 **BAB** +7, **CMB** +10, **CMD** 23, **TA** +10, **RTA** +10 **Feats** [[Improved Initiative]], [[Multiattack]] **Skills** Bluff +12, Diplomacy +9, Disguise +9, Fly +9, Intimidate +9, Perception +1, Spellcraft +7 **Languages**