# Abishai, Black >[!rimg]+ > ![[BlackAbi.jpg]] *This creature resembles a living gothic gargoyle with scaly skin. It has the wings of a bat and a whipping, prehensile tail that ends in a stinger.* <div class="grid-container"><div class="MON">Black Abishai</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Fiendish Codex 2 pg. 109</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +6 **Senses** darkvision 60 ft., see in darkness; **Perception** +1 #### defense **AC** 18, 12 touch, 16 flat-footed (+1 armor, +2 Dex, +5 natural) **hp** 38 (5d10+10); regeneration 5 (holy water, good weapons) **Fort** +6, **Refl** +3, **Will** +5 **Feint** 16, **Demoralize** 16 **DR** 5/good; **SR** 16 **Immune** acid, fire, poison; **Resist** cold 10 #### offense **Speed** 30 ft., fly 40 ft. (poor) **Melee** sting +7 (1d4+2 plus 2d6 acid plus lingering damage), 2 claws +7 (1d4+2), bite +7 (1d6+2) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 5th, Concentration +6) > **3/day**—_command_, _disguise self_, _scare_ > **1/day**—_charm person_, _suggestion_, _summon_ (level 1, 2d6 lemures at 50% or 1d3 abishais (white or black) at 20%), _wrack_ #### statistics **Str** 14, **Dex** 15, **Con** 15, **Int** 10, **Wis** 12, **Cha** 13 **BAB** +5, **CMB** +7, **CMD** 19, **TA** +7, **RTA** +7 **Feats** [[Combat Casting]], [[Improved Initiative]], [[Persuasive]] **Skills** Bluff +9, Diplomacy +9, Disguise +9, Fly +3, Intimidate +11, Knowledge (planes) +8, Perception +1, Spellcraft +8 **Languages** Common, Infernal; telepathy 100 ft. #### Special Abilities ### Lingering Damage (Ex) Creatures struck by a black abishai’s sting attack must succeed on a DC 14 Fortitude save or take 1d6 points of acid damage on the following round. The save DC is Constitution-based. #### tactics Abishais start a combat by dividing large groups of foes using scare and suggestion spells. They then target survivors with their wrack spell-like ability before closing in for melee combat. Inept flyers, they drop amid their ravaged foes to finish off opponents with their stingers. #### Gear **Combat Gear** > bracers of armor +1, oil of darkness, potion of blur #### ecology **Terrain** Any land (Inferno) **Organization** Solitary or wing (2-3) or wail (3-12) **Treasure** Standard **Advancement** 6–10 HD (Medium); 11–15 HD (Large) Abishais see themselves as children of Tiamat, so they are most commonly found near her lair on Avernus. They occupy massive strongholds designed to hold captives for interrogation and processing to other layers in Hell. Just as the Spawn of Tiamat are the manifestation of Tiamat’s will and desire to dominate the Material Plane, the abishais are the manifestation of her Hell-forged dominion and guardians of her home territories. They willingly work with the spawn of Tiamat when called to fight on mortal realms, typically assuming positions of power and leadership over mortal dragonspawn. ### Society Abishais are arrogant. To themselves, they are the purest of Tiamat’s many broods of underlings, making them somehow superior to other baatezu. Since abishais are condemned to serve, they chafe against their low status. Even among themselves, there is an intense rivalry, such that they often refuse to interact with different breeds of abishai. Individually, abishais prey on mortals, seducing them with promises of wealth and power. Abishais bestow infernal gifts of gold, gems, and magic items to coerce their victims into entering terrible pacts. The mortal who agrees to these terms can look forward to suffering and torture at the hands of these cruel fi ends, which take special, almost clinical, interest in exploring the limits of mortal suffering.