## Vow of Peace (Exalted)
*You have taken a sacred vow to abstain from harming any living creature.*
**Prerequisite:** Sacred Vow, Vow of Nonviolence
**Benefit:** This sacred vow grants significant supernatural benefits, but its cost is high.
First, you are constantly surrounded by a calming aura to a radius of 20 feet. Creatures within the aura must make a successful Will save (DC 10 + one-half your character level + your Charisma modifier) or be affected as by the _calm emotions_ spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting, supernatural compulsion.
Second, you gain a +2 natural armor bonus to your AC, a +2 deflection bonus to your AC, and a +2 exalted armor bonus to your AC. This exalted armor bonus applies against brilliant energy weapons, but otherwise functions as an armor bonus. If you also have the Vow of Poverty feat, the natural armor, deflection, and exalted armor bonuses to AC granted by that feat all increase by +2.
If a creature strikes you with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 10 + one-half your character level + your Constitution modifier) or shatter against your skin, leaving you unharmed.
Finally, you gain a +4 exalted bonus on all Diplomacy checks.
To fulfill your vow, you must not cause harm to any living creature. You may not use pain effects or deal lethal damage, ability damage, ability drain, bestow negative levels, or cause death to such foes through spells or weapons, though you may deal nonlethal damage. You cannot provide immediate, direct assistance to such efforts, such as by flanking or using aid another on attack roll of an ally against such creatures. You also may not use nondamaging spells to incapacitate or weaken living foes so that your allies can kill them—if you incapacitate a foe, you must take him prisoner, or send them on their way.
If you intentionally break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it. If you break your vow as a result of magical compulsion or otherwise unwittingly, you lose the benefit of his feat until you perform a suitable penance and receive an _atonement_ spell.