## Tunnelrunner *You can move naturally in the cramped quarters of caves and tunnels.* **Prerequisite:** Chitine or grimlock **Benefit:** When you are squeezing into a space half your size, you can ignore the movement penalties or the attack and AC penalties of squeezing. This choice is made upon entering such a space, and can be changed on your turn. **Normal:** Each move into or through a narrow space counts as 2 squares of movement, and imposes a -4 to attack rolls and AC.