## Tunnelrunner
*You can move naturally in the cramped quarters of caves and tunnels.*
**Prerequisite:** Chitine or grimlock
**Benefit:** When you are squeezing into a space half your size, you can ignore the movement penalties or the attack and AC penalties of squeezing. This choice is made upon entering such a space, and can be changed on your turn.
**Normal:** Each move into or through a narrow space counts as 2 squares of movement, and imposes a -4 to attack rolls and AC.