## Sun School (Tactical) *You have learned a number of esoteric martial arts techniques inspired by the sun.* **Prerequisite:** Flurry of blows ability, base attack bonus +4 **Benefit:** The Sun School feat enables the use of three tactical maneuvers. - _Inexorable Progress of Dawn:_ To use this maneuver, you must hit the same foe with the first two unarmed attacks from a flurry of blows. If you do, your foe must move back feet, and you may move 5 feet forward if you wish. This movement does not provoke an attack of opportunity for either character. - _Blinding Sun of Noon:_ To use this maneuver, you must successfully stun the same foe with an unarmed attack two rounds in a row. In addition to being stunned, that enemy is confused for 1d4 rounds thereafter. - _Flash of Sunset:_ To use this maneuver, you must move adjacent to a foe instantaneously, as with a dimension door spell or the monk's abundant step class feature. If you do so, you can immediately make a single attack at your highest attack bonus against that foe.