## Sacred Geometry (Metamagic) > [!rimg] > For ease of use, the total adjustments for each d20 are: > > |d20|Net Adjustment| > |:---:|:---:| > |1|+0| > |2|-2| > |3|-2| > |4|+0| > |5|+1| > |6|+1| > |7|-1| > |8|+0| > |9|-1| > |10|+1| > |11|-1| > |12|+2| > |13|-1| > |14|-1| > |15|+1| > |16|+0| > |17|-1| > |18|+1| > |19|+0| > |20|+2| *If the numbers align, your magic is more powerful* **Prerequisites:** Int 13 **Benefit:** Choose two metamagic feats you do not currently possess; one with a maximum adjustment of +1, another with a maximum adjustment of +2. As a full round action, you can cast a spell while invoking the sacred geometry. Roll 1d20, and modify the effective spell level according to the table below: | Result is... | Effective Spell Level | | -------------- | :------------------------: | | prime | -1 | | divisible by 2 | -1 | | divisible by 3 | -1 | | divisible by 4 | +1 | | divisible by 5 | +2 | | divisible by 6 | +3 | Effects are cumulative, so a roll of 12 is divisible by 2, 3, 4 and 6, resulting in a total modifier of +2. If the result is greater than zero, you can cast the spell with metamagic feat (s) that equal the appropriate spell level adjustment~~, or add the spell adjustment value to any die rolled with the spell~~. If the number is below zero, the save DC, caster level and damage die are reduced by that amount. This feat can push a spell to a level higher than you are capable of casting, but not beyond 9th level. If your Sacred Geometry spell has a higher effective level than you are capable of casting, you are stunned for one round.