## Sacred Geometry (Metamagic)
> [!rimg]
> For ease of use, the total adjustments for each d20 are:
>
> |d20|Net Adjustment|
> |:---:|:---:|
> |1|+0|
> |2|-2|
> |3|-2|
> |4|+0|
> |5|+1|
> |6|+1|
> |7|-1|
> |8|+0|
> |9|-1|
> |10|+1|
> |11|-1|
> |12|+2|
> |13|-1|
> |14|-1|
> |15|+1|
> |16|+0|
> |17|-1|
> |18|+1|
> |19|+0|
> |20|+2|
*If the numbers align, your magic is more powerful*
**Prerequisites:** Int 13
**Benefit:** Choose two metamagic feats you do not currently possess; one with a maximum adjustment of +1, another with a maximum adjustment of +2.
As a full round action, you can cast a spell while invoking the sacred geometry. Roll 1d20, and modify the effective spell level according to the table below:
| Result is... | Effective Spell Level |
| -------------- | :------------------------: |
| prime | -1 |
| divisible by 2 | -1 |
| divisible by 3 | -1 |
| divisible by 4 | +1 |
| divisible by 5 | +2 |
| divisible by 6 | +3 |
Effects are cumulative, so a roll of 12 is divisible by 2, 3, 4 and 6, resulting in a total modifier of +2.
If the result is greater than zero, you can cast the spell with metamagic feat (s) that equal the appropriate spell level adjustment~~, or add the spell adjustment value to any die rolled with the spell~~. If the number is below zero, the save DC, caster level and damage die are reduced by that amount.
This feat can push a spell to a level higher than you are capable of casting, but not beyond 9th level. If your Sacred Geometry spell has a higher effective level than you are capable of casting, you are stunned for one round.