## Raptor School (Tactical)
*You know martial arts techniques inspired by hunting birds.*
**Prerequisite:** Wis 13, Acrobatics 5 ranks, base attack bonus +6
**Benefit:** The Raptor School feat enables the use of three tactical maneuvers.
- _Eagle's Swoop:_ To use this maneuver, you must charge a foe or jump down on your enemy from at least 10 feet up. Make an Acrobatics check as a free action immediately before your next attack. Prior to making the roll, determine the DC of the check: either DC 15 for a chance to deal 2 extra points of damage, DC 25 for a chance to deal 4 extra points of damage, or DC 35 for a chance to deal 6 extra points of damage. If you fail this Acrobatics check, you miss your target, and if you fail this Jump check by 5 or more, you fall prone in an adjacent square.
- _Falcon's Feathers:_ To use this maneuver, you must be wearing a cloak. As a standard action, you can whip the cloak around you in a distracting fashion. Make an attempt to feint in combat, using your base attack bonus instead of your Bluff modifier. If you succeed, your target is treated as flat-footed for the next melee attack you make against it.
- _Hawk's Eye:_ To use this maneuver, you must spend at least 1 full round observing your foe. While doing so, you can take no other actions. The next melee attack you make against your foe gains a +2 bonus on the attack and damage rolls for every round you have just spent observing the foe, to a maximum bonus of +6 (for 3 consecutive full rounds of observation). If the target of your observation attacks you while you’re observing, or if you don’t make the melee attack within 3 rounds of the end of your observation, you don’t get the benefit of the feat.