## Quick Recovery *It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.* **Prerequisite:** Wis 13, base Will save +4 **Benefit:** Whenever you begin your turn stunned or dazed, you can make a new saving throw at the original DC of the effect that stunned or dazed you in an attempt to recover. You may make one such attempt per round at the end of your turn. If the effect that caused you to become stunned or dazed did not allow a saving throw, you can recover by succeeding on a Will save (DC 10 + 1/2 the creature's hit die + relevant ability modifier). If there is not an obvious ability linked to the effect, use Charisma.