## Improvised Weapon Mastery (Combat)
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
**Prerequisite:** [[Unarmed Combatant]], [[Catch Off Guard]], base attack bonus +6
**Benefit:** Increase the amount of damage dealt by an improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19-20, with a critical multiplier of ×2.