## Improved Familiar]] This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. **Prerequisite:** Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below) **Benefit:** When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). | Familiar | Alignment | Arcane<br>Spellcaster<br>Level | |---|---|---| | Celestial hawk¹ | Neutral Good | 3rd | | Dire rat | Neutral | 3rd | | Fiendish viper² | Neutral Evil | 3rd | | Elemental, Small (any type) | Neutral | 5th | | Stirge | Neutral | 5th | | Homunculus³ | Any | 7th | | Imp | Lawful Evil | 7th | | Mephit (any type) | Neutral | 7th | | Pseudodragon | Neutral Good | 7th | | Quasit | Chaotic Evil | 7th | <sup>¹ Or other celestial animal from the standard familiar list.<br> ² Or other fiendish animal from the standard familiar list. <br> ³ The master must first create the homunculus.</sup> Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).