## Improved Familiar This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar. **Prerequisite:** Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below) **Benefit:** When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). | Familiar | Alignment | Arcane<br>Spellcaster<br>Level | | --------------------------- | ---------------------------------- | ------------------------------ | | Aeon, paracletus | Neutral | 7th | | Agathion, silvanshee | Neutral good | 7th | | Almiraj | Any | 5th | | Angel, cassisian | Lawful good | 7th | | Archon, harbinger | Lawful good | 7th | | Asura, tripurasura | Lawful evil | 7th | | Azata, lyrakien | Chaotic good | 7th | | Beheaded | Neutral evil | 3rd | | Brain mole | Neutral | 5th | | Brownie | Neutral | 5th | | Bunnicorn | Neutral Good | 9th | | Calligraphy wyrm | Any | 7th | | Carbuncle | Neutral | 5th | | Cat sith | Chaotic neutral | 7th | | Caypup | Chaotic good | 7th | | Celestial hawk¹ | Neutral Good | 3rd | | Ceru | Any | 7th | | Chuspiki | Chaotic | 7th | | Clockwork familiar | Any | 7th | | Coral capuchin | Within one step of Neutral | 3rd | | Cyphergull | Within one step of Neutral | 7th | | Daemon, cacodaemon | Neutral evil | 7th | | Devil, imp | Lawful evil | 7th | | Devil, imp consular | Lawful evil | 8th | | Dire rat | Neutral | 3rd | | Dire rat | Neutral | 3rd | | Div, doru | Neutral evil | 7th | | Dragon, faerie | Within one step of Chaotic good | 7th | | Dragon, tidepool | Within one step of Chaotic neutral | 7th | | Drake, shadow | Evil | 7th | | Dweomercat Cub | Chaotic Neutral | 7th | | Elemental, Small (any type) | Neutral | 5th | | Elemental, Small (any type) | Neutral | 5th | | Enfield | Neutral | 5th | | Familiar, automaton | Lawful neutral | 7th | | Familiar, celestial1 | Neutral good | 3rd | | Familiar, clockwork | Any | 7th | | Familiar, entropic1 | Chaotic neutral | 3rd | | Familiar, fey-touched | Any | 3rd | | Familiar, fiendish1 | Neutral evil | 3rd | | Familiar, resolute | Lawful neutral | 3rd | | Fiendish viper² | Neutral Evil | 3rd | | Galluvix | – | 7th | | Gremlin, nuglub | Chaotic evil | 7th | | Hellfire ignis | Any | 7th | | Hollow Hound | Neutral | 5th | | Homunculus2 | Any | 7th | | Homunculus³ | Any | 7th | | Imp | Lawful Evil | 7th | | Impundulu | Neutral evil | 7th | | Inevitable, arbiter | Lawful neutral | 7th | | Isitoq | Evil | 5th | | Kami, shikigami | Lawful neutral | 7th | | Kyton, augur | Lawful evil | 7th | | Mephit (any type) | Neutral | 7th | | Mephit (any type) | Neutral | 7th | | Mockingfey | Chaotic neutral | 5th | | Nycar | Chaotic neutral | 7th | | Oni, spirit | Lawful evil | 7th | | Pipefox | Neutral | 7th | | Pooka | Neutral | 7th | | Protean, voidworm | Chaotic neutral | 7th | | Pseudodragon | Neutral Good | 7th | | Pseudodragon | Neutral good | 7th | | Pseudosphinx | Neutral | 7th | | Psychopomp, nosoi | Neutral | 7th | | Pyrausta | Chaotic neutral | 3rd | | Qlippoth, cythnigot | Chaotic evil | 7th | | Quasit | Chaotic Evil | 7th | | Quasit | Chaotic evil | 7th | | Rakshasa, raktavarna | Lawful evil | 7th | | Ratling | Chaotic evil | 7th | | Sahkil, esipil | Neutral evil | 7th | | Sin seeker | Any | 5th | | Skvader | Neutral | 3rd | | Smokeshade | Within one step of neutral evil | 7th | | Sprite | Chaotic neutral | 5th | | Sprite, liminal | Chaotic | 7th | | Stirge | Neutral | 5th | | Stirge | Neutral | 5th | | Wolpertinger | Neutral | 5th | | Wysp | Any | 7th | | Xiao | Any | 7th | | Zoog | Chaotic neutral | 5th | <sup>¹ Or other celestial animal from the standard familiar list.<br> ² Or other fiendish animal from the standard familiar list. <br> ³ The master must first create the homunculus.</sup> Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).