## Improved Familiar]]
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
**Prerequisite:** Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below)
**Benefit:** When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
| Familiar | Alignment | Arcane<br>Spellcaster<br>Level |
|---|---|---|
| Celestial hawk¹ | Neutral Good | 3rd |
| Dire rat | Neutral | 3rd |
| Fiendish viper² | Neutral Evil | 3rd |
| Elemental, Small (any type) | Neutral | 5th |
| Stirge | Neutral | 5th |
| Homunculus³ | Any | 7th |
| Imp | Lawful Evil | 7th |
| Mephit (any type) | Neutral | 7th |
| Pseudodragon | Neutral Good | 7th |
| Quasit | Chaotic Evil | 7th |
<sup>¹ Or other celestial animal from the standard familiar list.<br>
² Or other fiendish animal from the standard familiar list. <br>
³ The master must first create the homunculus.</sup>
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).