## Improved Familiar
This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.
**Prerequisite:** Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below)
**Benefit:** When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
| Familiar | Alignment | Arcane<br>Spellcaster<br>Level |
| --------------------------- | ---------------------------------- | ------------------------------ |
| Aeon, paracletus | Neutral | 7th |
| Agathion, silvanshee | Neutral good | 7th |
| Almiraj | Any | 5th |
| Angel, cassisian | Lawful good | 7th |
| Archon, harbinger | Lawful good | 7th |
| Asura, tripurasura | Lawful evil | 7th |
| Azata, lyrakien | Chaotic good | 7th |
| Beheaded | Neutral evil | 3rd |
| Brain mole | Neutral | 5th |
| Brownie | Neutral | 5th |
| Bunnicorn | Neutral Good | 9th |
| Calligraphy wyrm | Any | 7th |
| Carbuncle | Neutral | 5th |
| Cat sith | Chaotic neutral | 7th |
| Caypup | Chaotic good | 7th |
| Celestial hawk¹ | Neutral Good | 3rd |
| Ceru | Any | 7th |
| Chuspiki | Chaotic | 7th |
| Clockwork familiar | Any | 7th |
| Coral capuchin | Within one step of Neutral | 3rd |
| Cyphergull | Within one step of Neutral | 7th |
| Daemon, cacodaemon | Neutral evil | 7th |
| Devil, imp | Lawful evil | 7th |
| Devil, imp consular | Lawful evil | 8th |
| Dire rat | Neutral | 3rd |
| Dire rat | Neutral | 3rd |
| Div, doru | Neutral evil | 7th |
| Dragon, faerie | Within one step of Chaotic good | 7th |
| Dragon, tidepool | Within one step of Chaotic neutral | 7th |
| Drake, shadow | Evil | 7th |
| Dweomercat Cub | Chaotic Neutral | 7th |
| Elemental, Small (any type) | Neutral | 5th |
| Elemental, Small (any type) | Neutral | 5th |
| Enfield | Neutral | 5th |
| Familiar, automaton | Lawful neutral | 7th |
| Familiar, celestial1 | Neutral good | 3rd |
| Familiar, clockwork | Any | 7th |
| Familiar, entropic1 | Chaotic neutral | 3rd |
| Familiar, fey-touched | Any | 3rd |
| Familiar, fiendish1 | Neutral evil | 3rd |
| Familiar, resolute | Lawful neutral | 3rd |
| Fiendish viper² | Neutral Evil | 3rd |
| Galluvix | – | 7th |
| Gremlin, nuglub | Chaotic evil | 7th |
| Hellfire ignis | Any | 7th |
| Hollow Hound | Neutral | 5th |
| Homunculus2 | Any | 7th |
| Homunculus³ | Any | 7th |
| Imp | Lawful Evil | 7th |
| Impundulu | Neutral evil | 7th |
| Inevitable, arbiter | Lawful neutral | 7th |
| Isitoq | Evil | 5th |
| Kami, shikigami | Lawful neutral | 7th |
| Kyton, augur | Lawful evil | 7th |
| Mephit (any type) | Neutral | 7th |
| Mephit (any type) | Neutral | 7th |
| Mockingfey | Chaotic neutral | 5th |
| Nycar | Chaotic neutral | 7th |
| Oni, spirit | Lawful evil | 7th |
| Pipefox | Neutral | 7th |
| Pooka | Neutral | 7th |
| Protean, voidworm | Chaotic neutral | 7th |
| Pseudodragon | Neutral Good | 7th |
| Pseudodragon | Neutral good | 7th |
| Pseudosphinx | Neutral | 7th |
| Psychopomp, nosoi | Neutral | 7th |
| Pyrausta | Chaotic neutral | 3rd |
| Qlippoth, cythnigot | Chaotic evil | 7th |
| Quasit | Chaotic Evil | 7th |
| Quasit | Chaotic evil | 7th |
| Rakshasa, raktavarna | Lawful evil | 7th |
| Ratling | Chaotic evil | 7th |
| Sahkil, esipil | Neutral evil | 7th |
| Sin seeker | Any | 5th |
| Skvader | Neutral | 3rd |
| Smokeshade | Within one step of neutral evil | 7th |
| Sprite | Chaotic neutral | 5th |
| Sprite, liminal | Chaotic | 7th |
| Stirge | Neutral | 5th |
| Stirge | Neutral | 5th |
| Wolpertinger | Neutral | 5th |
| Wysp | Any | 7th |
| Xiao | Any | 7th |
| Zoog | Chaotic neutral | 5th |
<sup>¹ Or other celestial animal from the standard familiar list.<br>
² Or other fiendish animal from the standard familiar list. <br>
³ The master must first create the homunculus.</sup>
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).