## Halfling Wandermage *You have a natural affinity for spells that take you from place to place.* **Prerequisite:** Halfling **Benefit:** You gain +1 caster level when casting a spell that helps you travel. If you are a wizard, you may add a spell in your tradition to your spellbook for free when you become able to cast it. This does not count against the two free spells you add to your spellbook at each class level. The tradition of the wandermage consists of the following spells at the appropriate levels: 0 - _open/close_ 1st - _expeditious retreat_, _mount_ 2nd - _endurance_ 3rd - _fly_, _phantom steed_, _water breathing_ 4th - _air walk_ , _freedom of movement_ 5th - _ethereal jaunt_, _plane shift_, _teleport_ 6th - _find the path_, _transport via plants_, _wind walk_, _word of recall_ 7th - _refuge_, _shadow walk_, _teleport without error_ 8th - _etherealness_ 9th - _gate_, _teleportation circle_