## Halfling Wandermage
*You have a natural affinity for spells that take you from place to place.*
**Prerequisite:** Halfling
**Benefit:** You gain +1 caster level when casting a spell that helps you travel. If you are a wizard, you may add a spell in your tradition to your spellbook for free when you become able to cast it. This does not count against the two free spells you add to your spellbook at each class level.
The tradition of the wandermage consists of the following spells at the appropriate levels:
0 - _open/close_
1st - _expeditious retreat_, _mount_
2nd - _endurance_
3rd - _fly_, _phantom steed_, _water breathing_
4th - _air walk_ , _freedom of movement_
5th - _ethereal jaunt_, _plane shift_, _teleport_
6th - _find the path_, _transport via plants_, _wind walk_, _word of recall_
7th - _refuge_, _shadow walk_, _teleport without error_
8th - _etherealness_
9th - _gate_, _teleportation circle_