## Final Strike (Monster) *Your death throes are destructive.* **Prerequisite:** Air, cold, earth, fire, negative energy, positive energy or water subtype **Benefit:** When you are killed (that is, when your hit points drop to –10 or lower), your body explodes in a final strike—a blast of elemental destruction—according to the table below. Everything within 60 feet is subject to the effect. Your final strike deals 1d6 points of damage per Hit Die, up to a maximum of 20d6. Each creature in the area may make a successful Reflex save (DC 10 + 1/2 your Hit Dice + your Constitution modifier) to halve the damage dealt. The blast also has a secondary effect, which can be reduced or negated (as shown on the table below) by a second successful save of the type indicated (same DC as the save against the primary damage). | **Subtype** | **Primary Damage** | **Secondary Damage** | | ------------------- | ----------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Air** | Bludgeoning | (1d6 electricity damage per 2 Hit Dice; Reflex half) | | **Cold** | Cold | Ice shards (1d6 piercing damage per 2 Hit Dice; Reflex half) | | **Earth** | Bludgeoning, piercing, and slashing | Area covered in obscuring dust (as _obscuring mist_) for 2d4 rounds, creatures within are staggered with coughing while within the area. Fortitude negates staggered. | | **Fire** | Fire | Catch on fire (1d6 fire damage for 1 round per 2 Hit Dice; Reflex negates). | | **Negative Energy** | Negative Energy | Fatigued for 2d4 rounds, Fortitude negates | | **Positive Energy** | Light | Blindness for 2d4 rounds, Fortitude negates | | **Water** | Bludgeoning | Area affected by _quench_. Creatures in area are pushed by 5 feet per 1 Hit Die, take 1d6 damage per 10 feet moved, and fall prone. Reflex halves distance and negates prone. | **Special:** A final strike renders your corpse unsuitable for _raise dead_ or _resurrection_ spells. Only _true resurrection, miracle_, or _wish_ can restore life.