## Enervation Endurance (Psionic) When facing the aftermath of a wild surge, enervation doesn't sap your power points. **Prerequisite:** Psychic enervation class feature **Benefit:** Repeated exposure to wild surges and their debilitating aftereffects has increased your resistance to psychic enervation. From now on, when you become enervated, you lose power points equal to one-half your wilder level, although you are still dazed until the end of your next turn. **Normal:** A wilder overcome by psychic enervation is dazed until the end of his next turn and loses a number of power points equal to his wilder level.