## Elemental Channeling (Divine) *You can channel energy to help your allies resist spells and spell-like effects.* **Prerequisite:** Air or Earth of Fire or Water domain, channel energy class feature. **Benefit:** You can use your channel energy ability to heal or harm creatures with the air, earth fire or water subtype. The type of creatures healed by your channeled energy must match your chosen domains, and the type of creatures harmed by your channeled energy must be the opposite of your chosen domains. Thus a cleric with the Earth domain can heal creatures with the earth subtype or damage creatures of the air subtype, but cannot effect creatures with the fire or water subtypes. Using elemental channeling does not have any effect on living or undead creatures who do not possess the relevant subtypes.