## Divine Ward (Divine) You create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range. **Prerequisite:** Channel energy class feature **Benefit:** You can spend one use of channel energy to create a divine ward between you and one willing creature. While this ward is in effect, you can spend another usages of channel energy to cast spells with the range of touch as if they had a range of close (25 feet + 5 feet / 2 caster levels). You can only affect the warded creature with such a spell (and yourself if the spell has multiple targets). Each casting requires a use of channeled energy. This ward lasts for one hour per effective cleric level. You can create a ward between you and more than one target, so long as you expend the necessary time and channeled energy.