## Divine Justice (Divine) *You can channel divine energy to deal extra melee damage to evil outsiders.* **Prerequisite:** Channel energy class feature **Benefit:** As a swift action, you can spend one usage of your channel energy to deal an extra 2d6 points of damage with all your successful melee attacks against good or evil outsiders until the end of the round. In addition, good or evil outsiders struck by one of your attacks while you are using this feat must succeed on a Will save (DC 10 + 1/2 your character level + your Charisma modifier) or be sickened for 1 minute. If you channel negative energy, this feat affects good outsiders. If you channel positive energy, this feat affects evil outsiders.