## Combat Panache (Combat, Tactical) *Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others.* **Prerequisite:** Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks **Benefit:** The Combat Panache feat grants you access to three special tactical maneuvers. - _Fortuitous Tumble:_ For a brief moment, you appear to let your guard down. As your foe swings at you, you slip out of the way, causing his attack to slam into one of his allies. As an immediate action, you can feint against a creature who is making a melee attack against you. If you succeed, the creature attacking you instead attacks an adjacent creature. - _Play Dead:_ You crumple to the ground as if slain, luring your opponent into a false sense of security. As an immediate action after you are hit for at least 10 points of damage by a single attack, you can attempt to play dead. You drop prone and make a Bluff check opposed by your attacker's (or any other relevant observer's) Sense Motive check. If you succeed on this check, the observer assumes you are dead. If you subsequently rise and attack him in the same round, he loses any attack of opportunity he might have been entitled to against you, and he loses his Dexterity bonus to AC against the first attack that you make. You can use this ability once per encounter. - _Sneering Glower:_ With just the right mix of your intimidating presence and your martial talents, you strike such fear into your target that he has difficulty fighting you effectively. When you successfully use Intimidate to demoralize an opponent, they take a penalty on attack rolls against you equal to your Charisma modifier. This penalty lasts for one round, or until you use this ability on another creature.