## Calishite Elementalist
*You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.*
**Benefit:** Choose either the Air Tradition of the Fire Tradition. You gain +1 caster level when casting a spells from this tradition. This bonus caster level allows you to exceed the normal maximum damage allowed by a spell, so an 11th-level caster of the Air tradition creates an 11d6 lightning bolt instead of a 10d6 lightning bolt.
If you are a wizard, you may add a spell in your tradition to your spellbook for free when you become able to cast it. This does not count against the two free spells you add to your spellbook at each class level.
The Tradition of Air magic consists of the following spells at the appropriate levels: 0 - _mage hand_; 1st - _shocking grasp_; 2nd - _levitate_; 3rd - _lightning bolt_; 4th - _shout_; 5th - _telekinesis_; 6th - _chain lightning_, 7th - _reverse gravity_; 8th - _clenched fist_; 9th - _crushing hand_.
The Tradition of Fire magic consists of: 0 - flare; 1st - _burning hands_; 2nd - _pyrotechnics_; 3rd - _fireball_; 4th - _wall of fire_; 5th - _dismissal_; 6th - _control weather_; 7th - _delayed blast fireball_; 8th - _incendiary cloud_; 9th - _meteor swarm_.