# Equipment
## Weapons
### Melee, Exotic
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | special | group |
| -------------- | ------ | ------- | ------- | -------- | ------ | ------- | ---- | --------- | ------- |
| Tri-blade | 35 gp | 1d6 | 2d4 | ×2 | 20 ft. | 3 lbs. | S | — | Thrown |
| **Two-Handed** | | | | | | | | | |
| Etherblade | 800 gp | 1d8 | 1d10 | x2 | — | ? lbs. | S | — | Polearm |
| Snap-tong | 250 gp | 1d8 | 2d6 | x2 | — | 10 lbs. | P | grappling | Polearm |
### Ranged, Exotic
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | special | group |
| --------- | ----- | ------- | ------- | -------- | ------ | ------ | ---- | ------- | ------ |
| Tri-blade | 35 gp | 1d6 | 2d4 | ×2 | 20 ft. | 3 lbs. | S | — | Thrown |
### Weapon Descriptions
**Etherblade:** Resembling a short glaive topped with a hollow barrel, this favored weapon of the ethergaunts can fire a ray of force as a ranged touch attack for 1d6 points of
damage. The etherblade ray has a range increment of 40 feet. The weapon can fire 50 times before it is exhausted. It cannot be recharged.
An etherblade can be used as a two-handed weapon in melee combat to deal 1d10 points of slashing damage.
**Snap-tong:** This short polearm ends in a sharp spike that has one or more crescent-shaped pincers designed close around it. A proficient wielder that hits an opponent of at least one size category smaller can attempt to start a grapple as a free action without provoking an attack of opportunity. If the wielder gets a hold, the snap-tong grabs the opponent and deals 1d10 points of damage (plus the wielder’s Strength modifier) each round the hold is maintained.
**Tri-blade:** This thrown weapon consists of a three-bladed wedge launched from a sling-like device.
## Alchemical Items
**Doubt Bomb:** This small ceramic sphere contains a chemical mixture intended to overstimulate the “doubt centers” in the brain. The bomb can be thrown as a grenadelike weapon. A thrown bomb shatters on impact, creating a cloud of poisonous gas in a 10-foot spread. Ethergaunts are immune to the effects of doubt bombs.
Cost: 500 gp; Weight: 1 lb.
(inhaled, 6 rounds, 1d6 Wisdom, cure 1 save, Fort DC 15).
**Venomous Fire:** This alchemical creation is an insidious method of delivering toxic venom. In essence, venomous fire is similar to alchemist’s fire—it is a viscous substance that burns when exposed to air. However, it is also mixed with yuan-ti venom, so that, in the round after taking any damage from the fire itself, a character must make a Fortitude saving throw (DC 17) against the poison that entered the body through the wounds from the fire. Initial and secondary damage from the poison are the same (1d6 Con). If the fire is allowed to burn for another round (thus causing the character to take damage on successive rounds), the character is exposed to two doses of poison.
A flask of venomous fire is a grenadelike weapon with a range increment of 10 feet. It deals 1d6 points of fire damage on a direct hit, plus 1d6 points of fire damage in the next round if it is not extinguished (requiring a full-round action and a Reflex save against DC 15). A splash deals 1 point of fire damage, and a target hit by the splash has +4 circumstance bonus on the Fortitude save against the poison.
Cost: 220 gp; Weight: 1 lb.
## Poisons
**Doubt Gas** (inhaled, 6 rounds, 1d6 Wisdom, cure 1 save, Fort DC 15).