# Pact Magic
Beings that cannot exist inhabit a place
that cannot be. Cursed by gods and
feared by mortals, these entities fall
outside the boundaries of life, death,
and undeath. They are untouchable
by even the most powerful deities,
though they can be summoned and
used by the weakest mortal.
The practitioner of pact magic
contacts these alien forces by means of special symbols and
rituals. Once a summoning is complete, he strikes a bar-
gain with the summoned being to gain great supernatural
power.
## Lesser Pact Magic
Pact magic exists in many forms. Oaths, a lesser form of pact magic, are often used to add power to words. Indeed, oaths are so commonplace that few recognize their similarity to the pacts made by pact magic practitioners. But an earnest and freely given oath has power for both for the speaker and recipient. Even the most cold-hearted of people can feel the impact of betraying an oath... even if that does not stop them from going back on their word. On a subconscious level, they still feel something has been sundered and diminished.
### Oaths to Ideals
Many characters make pacts with themselves. Such an unspoken promise can be as binding as any contract signed by a merchant—and far more effective at forcing a person to keep his word.
The power of these oaths can be seen in those who dedicate themselves to causes and philosophies. Barbarians, clerics, druids, monks and paladins swear oaths to themselves and their ideals, even if they do not always know it themselves. While some oaths may be accompanied by a swearing of devotion to a god, a lord, an order, an institution, it is the personal binding that grants them their power. When that oath is broken, so to are they... at least for a time.
### BARGAINS WITH OUTSIDERS
Mortals can make binding agreements with outsiders. Spells
such as lesser planar ally, planar ally, and greater planar ally
allow a spellcaster to bargain for the services of an outsider
or elemental. The planar binding spells work in a similar
manner, allowing a character to task a particular creature in
return for its freedom.
### COVENANT SPELLS
Some spells create a hidden pact between caster and subject,
although the target need not be willing. Geas/quest and its
lesser version force a creature to do the caster’s bidding or
suffer the consequences. Mark of justice sets up clear expectations for the subject’s behavior and defines the punishment that will follow should the subject choose to behave otherwise.
## THE METHODS OF PACT MAGIC
A promise possesses power. An oath owns its maker. These
two simple statements express the fundamental principle of
pact magic. From this kernel, pact magic grows and branches,
letting mortals draw from a wellspring of power that no
divine power can touc
### VESTIGES
A pact magic practitioner gains his power by bargaining
with entities called vestiges—the remnants of once-living
beings now trapped beyond life and death. Whether they
were mortal souls strong enough to shatter the cage built by
death, wayward outsiders too willful to cease existence, or
dead deities unable to lie quietly in their astral graves, vestiges
are the outcasts of the cosmos. They dwell in a place no one
can reach and exist in a manner no one truly comprehends.
This eternal distancing from reality drives most vestiges mad
and twists their views of all beings—even themselves.
Because vestiges have been divorced from normal reality
by some extraordinary means, they can return to it only
by binding themselves to other souls. Binders, so named
for their willingness to share their souls with these exiled
spirits, can summon them forth by means of special rituals.
Since vestiges constantly hunger for any small taste of reality,
they always answer the call of any binders powerful enough
to draw them forth from the void.
### VESTIGES’ SEALS
Each vestige is associated with a seal—a series of lines within
a circle—that acts as its symbol and as a portal through which
it can enter normal existence.
To call a vestige, a binder must know and be able to draw
its seal. In fact, anyone can draw a seal, but only someone
with the power to host a vestige can hope to create a pact
that opens a door for it.
### SUMMONING
Immediately after drawing a seal, a binder must ritually
invoke the desired vestige’s name and title to summon it.
Again, though anyone can intone the proper words, the
binder’s power is the key to success. Even so, a binder can
summon only those vestiges that are within the range of his
personal power.
The origins of a vestige’s name and title seem associated
with both its previous existence in reality and its current
state. These appellations can change over time, although such alterations occur only rarely. For this reason, most binders
spend a great deal of time studying the origins and theories
of pact magic in order to gain the insight that will allow them
to foresee future developments.
### PACT MAKING
Once a summoned vestige manifests, a binder must formally
address it and request a pact. The general terms of the pact
are always the same, no matter which vestige is summoned.
To gain the powers that a vestige offers, a binder must agree
to host it for a period of 24 hours.
When a binder offers a pact, a contest of wills ensues
between him and the vestige. This contest might be played
out by means of an argument, a staring match, a riddle posed
to the binder, or in any number of other ways. If the vestige
ultimately wins, it maintains an amount of influence over
the binder for the duration of the pact. If the binder does not
act as the vestige wills, it can punish him. However, if the
binder reigns supreme after the contest, the vestige quietly
accompanies him.
### BINDING
Once a binder makes a pact with a vestige, the two are inex-
tricably bound. A shard of the vestige’s soul fuses with the
binder’s spirit, creating a link so tight that the binder’s body
manifests some physical sign of the vestige’s presence. The
inconvenience of such a sign is a small price to pay for the
supernatural powers that the vestige grants—powers that require no components, no complicated gestures, and no
tongue-twisting words to use. When a binder wishes to use
the abilities granted by a vestige, he simply wills the desired
result to happen.
## LEARNING PACT MAGIC
Those who practice pact magic expound upon its ease. A binder need never beg on his knees for power or study moldy
tomes for hours on end to grasp the secrets of a few simple
spells. Once he learns the basics of pact magic, he can call
up a vestige at any time and take its power for his own. Ves-
tiges never refuse pacts, and they ask little in return for the
power they grant.
However, the tempting ease of pact magic and the necessity
of soul binding with a being whose nature is completely alien
generates suspicion about its practitioners. Many churches
actively hunt binders and attempt to eradicate evidence of
pact magic to prevent the faithful from learning that beings
can exist that are beyond the reach of the gods. This general
condemnation of pact magic makes discovering it difficult,
even though the art itself remains quite simple.
Many binders are defrocked priests or acolytes who took
up pact magic after discovering the rituals to contact vestiges
in heretical texts kept hidden in secret temple libraries.
Others take up the path after discovering the secrets of pacts
and seals during investigations of ancient ruins. A few gain
their knowledge of the binder’s arts from elder binders, but
tutelage is rare because of the secrecy that most binders try
to maintain and the cloud of suspicion under which they
must work