# Afflictions ## Afflictions (Maladies) Note: Since pathfinder uses the term "affliction" as a category, it makes sense to rename exalted afflictions to something else (say, "maladies"). Afflictions function in a manner similar to diseases, dealing their ability damage after a certain incubation period and on an ongoing basis until the victim is cured. Unlike diseases, afflictions are supernatural in nature. Afflictions deal damage only to evil creatures, they affect the corrupt aspects of a wicked soul, or the foul energies that animate a creature. Creatures not normally subject to disease (such as constructs and undead), and those expressly immune to disease can be affected by afflictions. Victims of afflictions take damage as listed in the table below, plus additional damage equal to their Charisma modifier (if any). Undead and evil-aligned outsiders take 1 additional point of damage from afflictions, while evil divine casters and creatures with the evil subtype take 2 additional points of damage. If more than one kind of damage is listed for an affliction, the creature’s Charisma modifier and additional damage are added to each kind of damage. Spells that negate disease (such as _remove disease_) function against afflictions, but they require the caster to make a caster level check against the save DC of the affliction in order to successfully negate it. Affliction Infection DC Incubation Damage Eternal torpor Contact 14 1 day 1d6 Dex Consuming passion Contact 17 1d3 days 1d4 Int Depraved decadence Ingested 18 1d6 days 1d4 Str Pride in vain Ingested 20 1 day 1d6 Cha Raging desire Inhaled 15 1 day 1d3 Con Haunting conscience Inhaled 16 1d3 days 1d4 Wis ## Ravages Ravages function in a manner similar to poisons, dealing ability damage or even ability drain when the target is exposed to them through inhalation, injury, or ingestion, and additional damage as it runs its course. Unlike poisons, ravages are supernatural in nature. Ravages deal damage only to evil creatures, they affect the corrupt aspects of a wicked soul, or the foul energies that animate a creature. Creatures not normally subject to poison (such as constructs and undead), and those expressly immune to poison can be affected by ravages. Victims of ravages take damage as listed in the table below, plus additional damage equal to their Charisma modifier (if any). Undead and evil-aligned outsiders take 1 additional point of damage from ravages, while evil divine casters and creatures with the evil subtype take 2 additional points of damage. If more than one kind of damage is listed for a ravage, the creature’s Charisma modifier and additional damage are added to each kind of damage. Spells that negate poison (such as _delay poison_ and _neutralize poison_) function against ravages, but they require the caster to make a caster level check against the save DC of the ravage in order to successfully negate it. Ravage Type Initial Damage Secondary Damage Price Golden ice Contact DC 14 1d6 Dex 2d6 Dex 1,200 gp Celestial lightsblood Ingested DC 20 1d4 Dex 1d4 Con 2,500 gp Jade water Injury DC 14 1d4 Wis 1d4 Int, 1d4 Wis 350 gp Purified couatl venom Injury DC 16 2d4 Str 4d4 Str 3,000 gp Unicorn blood Injury DC 17 1d3 Str 1d4 Str 500 gp **Celestial Lightsblood:** This rare substance is as ethereal as pure alcohol, though it is not intoxicating. A pure silvery color, it first slows and then sickens creatures it affects. **Consuming Passion:** Consuming passion causes a creature to become covetous and paranoid as the affliction runs its course. **Depraved Decadence:** This affliction causes ravenous hunger and causes the victim to grow progressively weaker from hunger. **Eternal Torpor:** Creatures afflicted with eternal torpor are constantly drowsy and cannot charge or run. **Golden Ice:** This crystalline substance is cold to the touch, though it doesn’t melt except at infernally high temperatures. Evil creatures subjected to it feel its cold spreading throughout their bodies. **Haunting Conscience:** This affliction causes a creature to dwell on its evil deeds, becoming guilt-wracked and violently angry. **Jade Water:** Jade is a potent substance, noted for its effects on certain kinds of evil supernatural creatures. Jade water is simply holy water with a suspension of jade crystals that takes on unusual potency as a ravage. **Pride In Vain:** Creatures afflicted with pride in vain obsess about their status and appearance, eventually withdrawing to the point of staring incessantly into a mirror.