>[!infobox]+
>#### Halfling
>![[Placeholder.png]]
>
> #### Creature
>|||
>|:-----|:-----|
>|**Size**|Small|
>|**Type**|Humanoid|
>|**Subtypes**|Halfling|
>|**RP**|9|
>
> ##### Age and Longevity
>|||
>|:-----|:---|
>|**Adulthood**|20 years years|
>|**Intuitive**|+2d4|
>|**Self-Taught**|+3d6|
>|**Trained**|+4d6|
>|**Middle Age**|50 years|
>|**Old**|75 years|
>|**Venerable**|100 years|
>|**Maximum**|100+5d20 years|
>
> ##### Height and Weight
>||||
>|:-----|:---|:---|
>|**Gender**|**Height**|**Weight**|
>|**Male**|32+2d4 in.|30+(2d4×1) lbs.|
>|**Female**|30+2d4 in.|25+(2d4×1) lbs.|
# Halfling
##### (haf-ling)
Broken and scattered, the halflings seek to scrape out an existence in a world that has crushed them underfoot.
## Physical Description
Halflings rise to a humble height of 3 feet. They prefer to walk barefoot, leading the bottoms of their feet to become roughly calloused. Tufts of thick, curly hair cover the tops of their broad, pale feet. Their skin ranges from creamy peach color to a hollow white, and their hair ranges from light shades of brown to a coal black. A halfling's ears are pointed, but proportionately not much larger than those of a human. Halflings prefer clothing of modest make and cut, typically brightly colored but otherwise fashioned in a manner similar to those who live around them. Halflings in society tend to feel the need to assure their visibility to others while not looking too out of place.
## In Society
While many work live honest lives and are content to support their people via legitimate means, the activities of the Shriven are not unnoticed. People tend to see the halflings as thieves, swindlers, cheats, and all-around unwelcome itinerants. When food, coin or even children disappear accusing eyes find themselves drawn to a nearby halfling. It is said that halflings are harbingers of ill luck, and even if one is not directly responsible for misfortune, they still manage to be at fault.
## Relations
Most halflings know full well the stereotypical view other races take of them, and go out of their way to be forthcoming and friendly to the bigger races. Humans may not treat halflings particularly well, but they are a vital lifeline for the halflings in the underhome. The dark cracks and corners of human society provide an opportunity that the halflings can ill afford to pass up. Halflings have much in common with the half-ylvani, who are also unwelcome and marginalized in human society. Gnomes are kindred spirits, as they both small people imperiled by larger and more aggressive enemies, but some resent that fact that gnomes can retain their positive outlook because they still have a homeland to return to. Halflings detest the dwarves and the ylvani, who each played a part in the destruction of the halfling homeland at the hands of the Cherekoth.
## Alignment and philosophy
Halflings are loyal to their friends and families, but since they dwell in a world dominated by races twice as large as themselves, they are intimately familiar with the need to scrape and scrounge for survival. Halflings tend towards neutral as a result.
## Adventures
Most surface halflings work to make life easier for those in the underhome, and many halflings who choose a life of adventure have the same goal. Some seek new lands their kin can occupy, some seek knowledge or power that will save the halflings from their plight. Other simply grow weary of the weight and walls of the underhome and wish to seek out fame and glory on the surface.
## Names
Halfling names follow a simple pattern of given name and family name. Halfling family names are inherited from the mother, rather than the father. Last names are sometimes prefixed with a “common title” denoting whether they were born on the surface (-en) or in the underhome (-um), and whether they have taken a pilgrimage to the underhome and returned (-ad).
**Male Names:** Elfred Clartwin, Tunor Gamibid-ad, Welton Walder-en, Baxtwin Lefwine-um
**Female Names:** Freiswina Gelvida-ad, Anhilee Corxbur, Milfre Aarfen-en
# Racial Traits (11 RP)
### Standard Racial Traits
- **Ability Score Racial Traits:** Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
- **Size:** Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- **Base Speed (Slow Speed):** Halflings have a base speed of 20 feet.
- **Languages** Halflings begin play speaking Common and Habuska. Halflings with high Intelligence scores can choose from the following: Elven, Giant, Shirenda and any Human language. See the Linguistics skill page for more information about these languages.
#### Offense Racial Traits
- **Hatred:** Halflings gain a +1 racial bonus on attack rolls against humanoids with the goblinoid subtype.
#### Defense Racial Traits
- **Fearless:** Halflings receive a +2 racial bonus on all saving throws against fear.
#### Feat and Skill Racial Traits
- **Sure-Footed:** Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
#### Offense Racial Traits
- **Weapon Familiarity:** Halflings are proficient with slings, boomerangs and scythes and treat any weapon with the word “halfling” in its name as a martial weapon.
#### Senses Racial Traits
- **Low-Light Vision:** Halflings can see twice as far as humans in conditions of dim light.
# Halfling Subraces
<br>
## Blacksoul
Many halflings resent the trundlers for their indifference towards the halflings and their plight. They feel no compunction about taking whatever they need from the surface people, either through guile, treachery, or outright theft. Some felt a greater animosity towards the surfacers, and towards the halflings who lacked the courage to fight back properly against those who had wronged them. They were unable to take leadership of the undersanctuary, and thus left to form the nation of Jerren, the first Patriarch. The halflings of Jerren are the blacksoul halflings.
### Alternate Racial Traits
Blacksoul halflings receive the following alternate racial traits by default
....
## Furchin
The halflings and dwarves of Antaris had long maintained a friendly relationship. Many dwarves had lived in halfling lands, while many halflings had taken residence in the Darsun kingdoms. The resulting offspring are _Fyr'ch Ehn_, from the dwarven term "little ones." Furchin are the largest of the halfling people, both taller and bulkier than their cousins. They also have tough and thickly layered hair, and can managed facial hair, though this is rare among furchin women. Purple, gold and red eyes are also known to appear among the furchin, though this is less common than other signs of dwarven heritiage. There are a number of halfling families who live within the Darsun Kingdoms, but dwarven lineage can be found in members of the underhome as well as those who dwell in halfling enclaves throughout the world.
### Alternate Racial Traits
Furchin halflings receive the following alternate racial traits by default:
- **Ability Score Racial Traits:** Furchin halflings are stout and worldly, but lack the strength of larger races. They gain +2 Constitution, +2 Wisdom, and –2 Strength. These ability score modifiers replace the standard ability score modifiers.
- **Darkvision:** Furchin halflings can see in the dark up to 60 feet. This racial trait replaces low-light vision.
- **Greed:** Furchin halflings gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. This racial trait replaces fearless.
- **Hardy:** Furchin halflings gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. This racial ability replaces growth.
- **Keen Senses:** Halflings receive a +2 racial bonus on Perception checks.
- **Stonecunning:** Furchin halflings gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. This racial trait replaces sure-footed.
- **Weapon familiarity:** Furchin halfings are proficient with are proficient with throwing axes, light hammers, and light picks, and treat any weapon with the word “halfling” in its name as a martial weapon. This racial ability replaces weapon familiarity.
## Ghostwise
....
### Alternate Racial Traits
Ghostwise Halflings receive the following alternate racial traits by default:
- **Ability Score Racial Traits:** Halflings are nimble and cunning, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Wisdom, and –2 Strength. These ability score modifiers replace the standard ability score modifiers.
- **Speak without Sound (Su) (3 RP):** Ghostwise halflings are able to mentally communicate with any creature within 30 feet with whom they share a language. Otherwise this ability is identical to the telepathy ability. This racial trait replaces growth.
## Lightfoot
The most populous of the halfling people, the lightfoot halflines are "default" halfling, as outlined above.
## Strongheart
So called for their dedication to the home and kin that they no longer live in, the Strongheart halflings are flexible and quick-witted. Stronghearts tend to be heftier and darker skinned their lightfoot cousins. They often have curly hair, with larger hands and feet, as well as more prominant body and foot hair. While the lightfoot are far more numerous of the halfling people, their numbers are roughly even among those living in humanoid settlements.
### Alternate Racial Traits
Strongheart Halflings receive the following alternate racial traits by default:
- **Ability Score Racial Traits:** Halflings are nimble and wise, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Intelligence, and –2 Strength. These ability score modifiers replace the standard ability score modifiers.
- **Bonus Feat:** Strontgheart halflings select one extra feat at 1st level. This trait ability replaces growth.
- **Keen Senses:** Halflings receive a +2 racial bonus on Perception checks. This racial ability replaces low-light vision.
## Saltblood
The amphibious saltblood halflings dwell near and within the shallow waters of Posion Sea, on the northern coasts of Quan Shu. Saltblood halflings are a freckled tan, allowing them to blend quite well with sand patterns in the shallows where they dwell. Their hair is dark, ranging between a deep black to a dark greenish hue, and their eyes tend to be bright blue. Saltblood halfinhs have a slight webbing between their toes and fingers.
### Alternate Racial Traits
Saltblood halflings receive the following alternate racial traits by default:
- **Ability Score Racial Traits:** Saltblood halflings are nimble and canny, but lack the strength of larger races. They gain +2 Dexterity, +2 Intelligence, and –2 Strength. These ability score modifiers replace the standard ability score modifiers.
- **Amphibious:** Saltblood halfings are amphibious and can breathe both air and water. This racial trait replaces growth.
- **Swim Speed:** Saltblood halflings have a swim speed of 20 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants. This racial trait replaces sure-footed.
- Unspecified - 5-6 RP: Look for a relevant racial trait(s) to make up for the gap from above. Replaces hatred and weapon familiarity
## Tallfellow
The inland forests of Quan Shu are home to a halfling people dubbed _taa'feloe_, which comes from an Atani word for a "whimsical child." It is not certain whether the Tallfellow halflings descend directly from the faeriefolk, or are an offshoot of the Antani themselves, but there is certainly an elfish quality to them. Tallfellows are slightly taller than most halflings, and have a lithe build. Their ears are tipped with soft points, and their hair has the same tight, kinked texture seen in other Ael'vin peoples.
### Alternate Racial Traits:
Tallfellow halflings receive the following alternate racial traits by default:
- **Ability Score Racial Traits:** Tallfellow halflings are graceful and bright, but small of frame. They gain +2 Dexterity, +2 Intelligence, and –2 Strength. These ability score modifiers replace the standard ability score modifiers.
- **Fey Magic:** Tallfellow halflings gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. This racial ability replaces growth.
- **Fey Spirit (1 RP):** Tallfellow halfings gain a +2 racial bonus on saving throws made against enchantment spells and effects.
- **Keen Senses:** Tallfellow halflings receive a +2 racial bonus on Perception checks. This racial ability replaces hatred.
- **Weapon familiarity:** Tallfellow are proficient with shortbows (including composite shortbows) and treat any weapon with the word “halfling” in its name as a martial weapon. This racial ability replaces weapon familiarity.
<br>
# Racial Options
<br>
## Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
## Favored Class Bonuses
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
## Racial Feats
The following feats are available to a halfing character who meets the prerequisites.