>[!infobox]+ >#### Silili'kuul >![[Placeholder.png]] > > #### Creature >||| >|:-----|:-----| >|**Size**|Medium| >|**Type**|Monstrous Humanoid| >|**Subtypes**|Aquatic| >|**RP**|15| > > ##### Age and Longevity >||| >|:-----|:---| >|**Adulthood**|12 years years| >|**Intuitive**|+1d4| >|**Self-Taught**|+1d6| >|**Trained**|+2d6| >|**Middle Age**|20 years| >|**Old**|30 years| >|**Venerable**|40 years| >|**Maximum**|40+1d20 years| > > ##### Height and Weight >|||| >|:-----|:---|:---| >|**Gender**|**Height**|**Weight**| >|**Male**|61+2d12 in.|160+(2d12×7) lbs.| >|**Female**|57+2d12 in.|120+(2d12×7) lbs.| # Silili'kuul (sill-ill-eh-kool) ... ## Physical Description Smooth, blue-gray, hairless flesh. Circular, silver eyes, black sclera. Double-row set of sharp teeth. Black hair, though many shave it. Noseless or snub-nosed.   ## In society ... ## Relations ... ## Alignment and Philosophy ... ## Adventures ...  ## Naming Traditions ... **Male Names:** **Female Names:**  # Racial Traits (15 RP) ### Standard Racial Traits - **Ability Score Racial Traits:** Silili'kuul are tough and ever vigiliant, but rely on their savage instincts. They gain +2 Constitution, +2 Wisdom, –4 Intelligence. - **Size:** Silili'kuul are Medium creatures and thus receive no bonuses or penalties due to their size. - **Type:** Silili'kuul are monsterous humanoids with the aquatic subtype. - **Base Speed:** Silili'kuul base land speed is 30 feet. They also have a swim speed of 50 feet. - **Languages:** Silili'kuul begin play speaking Heifish. Silili'kuul with high Intelligence scores can select from the following: Aquan, Common, Orocodal, Undercommon. See the [[Languages of Temnia]] page for more information about these languages. #### Defense Racial Traits - **Tough hide:** Silili'kuul gain a +2 natural armor bonus to their Armor Class. #### Senses Racial Traits - **Darkvision:** Silili'kuul can see in the dark up to 60 feet. - **Water Sense:** Silili'kuul can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water. #### Offense Racial Traits - **Blood Frenzy:** Once per day, whenever a silili'kuul takes damage, it can fly into a frenzy for 1 minute; gaining a +2 racial bonus to Constitution and Strength but a –2 penalty to AC. - **Bite:** Silili'kuul have sharp teeth and powerful jaws. They gain a bite attack (1d6 damage). #### Weakness Racial Traits - **Light Sensitivity:** Silili'kuul are dazzled as long as they remain in an area of bright light. #### Other Racial Traits - **Aquatic:** Silili'kuul are amphibious and can breathe both air and water. - **Speak with Sharks (1 RP):** Silili'kuul can communicate telepathically with sharks to a distance of 100 feet. This communication is limited to simple concepts, such as “attack,” “come,” and “defend.” # Racial Options ## Alternate Racial Traits The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.  ## Favored Class Options The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.  ## Racial Feats The following feats are available to an silili'kuul character who meets the prerequisites. *** #Sahaguin