>[!infobox]+ >#### Aasimar >![[Placeholder.png]] > > #### Creature >||| >|:-----|:-----| >|**Size**|Medium| >|**Type**|Outsider| >|**Subtypes**|Native| >|**RP**|15| > > ##### Age and Longevity >||| >|:-----|:---| >|**Adulthood**|17 years years| >|**Intuitive**|+2d6| >|**Self-Taught**|+3d6| >|**Trained**|+4d6| >|**Middle Age**|45 years| >|**Old**|68 years| >|**Venerable**|90 years| >|**Maximum**|90+3d20 years| > > ##### Height and Weight >|||| >|:-----|:---|:---| >|**Gender**|**Height**|**Weight**| >|**Male**|62+2d8 in.|110+(2d8×5) lbs.| >|**Female**|60+2d8 in.|90+(2d8×5) lbs.| # Aasimar There is little direct contact between the outer planes and the prime material in the third age of Temnia, but lineages established before recorded history will sometimes express themselves in the birth of a miracle child, a transformation born of pure and true faith, or as seen in the Yen'xhai dominion, power casters will bind outsiders into mortal forms called Remastered. ## Physical Description Aasimars look mostly human, and have an accompanying range of builds, faces, skin color, shair color and textures. They can be distinguished by some minor physical trait that reveals their unusual heritage. Typical aasimar have hair that has glittering metallic elements that compliment their standard hair color, and eyes that glow faintly, with either brilliant blue, silver or violet, depending on their celestial heritage. Recreated denote their station within the Dominion by wearing makeup around the eyes and lips, and occassionally with tattoos on the arms and chest.  ## In society Aasimars do not have an independent society of their own. In the northern hemisphere, aasimar are rarely found, and many are not recognized as different from their kin. When they are recognized, they are generally marked for their difference, sometimes as a herald of good fortune or great destiny and other times as an outsider whose arrive fortells some coming calamity or who simply doesn't belong with "normal folk."  ## Relations ???????  ## Naming Traditions Aasimar follow the naming traditions of their native culture, though many times their names have heroic or religious significance.  ## Alignment and Philosophy Aasimars are most often of good alignment, though this isn’t necessarily universal.  ## Adventures Aasimar often find themselves pressed out of smaller communities to seek a greater destiny in the wide world.  # Racial Traits (15 RP) ### Standard Racial Traits - **Ability Score Racial Traits:** Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma. - **Size:** Aasimars are Medium creatures and thus receive no bonuses or penalties due to their size. - **Type:** Aasimars are outsiders with the native subtype. - **Base Speed:** Aasimars base land speed is 30 feet. - **Languages:** Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: ?,?,?,?,?,? and ? See the [Languages of Temnia]page for more information about these languages. #### Defense Racial Traits - **Celestial Resistance:** Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. #### Feat and Skill Racial Traits - **Skilled:** Aasimar have a +2 racial bonus on Diplomacy and Perception checks. #### Magical Racial Traits - **Spell-Like Ability (Sp):** Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level). #### Senses Racial Traits - **Darkvision:** Aasimar can see perfectly in the dark up to 60 feet. # Aasimar Subraces ## Agathionic Agathionic aasimar possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Like their agathion ancestors, idyllkin seek to spread good in its purest form, unconcerned with the trivialities of chaos and law. They often travel from place to place to spread their righteous wisdom, and recruit both intelligent creatures and animals to their cause. Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin. Descendants of avorals often possess feathery hair and enjoy wide-open areas such as plains, while the progeny of leonals are aggressive and often have sharp, clawlike fingernails. Many idyllkin, regardless of their animal aspect, feel called to walk the path of the druid, and idyllkin are among the most likely aasimars to become such protectors of nature.  ### Alternate Racial Traits Agathionic aasimars possess the following alternate racial traits: - **Ability Score Modifiers:** Agathionic aasimar gain +2 Constitution and +2 Charisma. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Agathionic aasimar have a +2 racial bonus to Handle Animal and Survival checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Agathionic aasimars can use _summon nature's ally II_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. ## Angelic Angelic aasimars are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. Angel-blooded aasimars—called angelkin by many—follow the righteous paths their celestial ancestors walked, and are as varied as angels in how they go about their virtuous duties, split evenly among those who embrace law, neutrality, or chaos. Of all the aasimars, angelkin are the type who perhaps most often clash with tieflings. Angelkin have difficulty embracing the idea of harmony when it comes to their corrupt cousins, and most see tieflings as embodiments of evil that can never be trusted. It takes extraordinary circumstances for most angelkin to cooperate with tieflings, and even then, alliances are rarely more than fleeting.  ### Alternate Racial Traits Angelic aasimar possess the following alternate racial traits: - **Ability Score Modifiers:** Angelic aasimar gain +2 Strength and +2 Charisma. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Angelic aasimars have a +2 racial bonus to Heal and Knowledge (Planes) checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Angelic aasimars can use _alter self_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. ## Archonic are champions of justice and of doling out punishment to the wicked, and often believe chaos is the cause of all mortal suffering. Lawbringers reflect the patience of their archon ancestors in their daily lives; they understand the need for rules and routines, and use their inherent discipline to train in their chosen field as they seek to do good. They develop their talents faster than most of their peers and show exceptional skill at whatever they focus their attention on. Lawbringers feel most comfortable in regions where a clear hierarchy and system of justice exists, preferably alongside good people and honest rulers.  ### Alternate Racial Traits Archonic aasimars possess the following alternate racial traits: - **Ability Score Modifiers:** Archonic aasimars gain +2 Constitution and +2 Wisdom. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Archonic aasimars have a +2 racial bonus to Intimidate and Sense Motive checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Archonic aasimars can use _continual flame_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. ## Azatic Azatic aasimars epitomize freedom and joy, and travel the world to liberate less fortunate individuals. The capricious aasimars known as azatic are the most likely of their kind to be found adventuring throughout lands both civilized and remote. Imbued with an undeniable spirit of wanderlust, azatic aasimars feel the constant urge to explore new places, meet new people, and ferret out evil and corruption wherever they lurk. Of all the aasimars, azatic tend to be among the most beautiful by most humans’ standards. They possess features with an unearthly charm, such as long, thick hair of a seemingly impossible hue and limpid, jeweltoned eyes. Azatic aasimars are commonly possessed of innate musical talent and a love for melodies, and many train as bards while they wander.  ### Alternate Racial Traits Azatic aasimars possess the following alternate racial traits: - **Ability Score Modifiers:** Azatic aasimars gain +2 Dexterity and +2 Charisma. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Azatic aasimars have a +2 racial bonus to Diplomacy and Perform checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Azatic aasimars can use _glitterdust_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. ## Garudic Garudic aasimars have shimmering avian features make them instantly recognizable. Though they can act rashly, garudic aasimars never shirk their duty after making a commitment. Garudas are noble but impetuous birdlike celestials, and most garudic aasimars grow graceful feathers during puberty. The majority of these aasimars have shimmering wings; the wings can be of virtually any shade, ranging from metallic colors to muted hues to pure white, or rarely, glossy black. Garudic aasimar are sometimes born with taloned fingers or toes, and occasionally amber eyes like those of an eagle. Like their celestial ancestors, garudic aasimar tend to take action at the spur of the moment when their abilities seem needed. Garudic aasimars rush into the heat of battle to face off against evildoers, only stopping to ask questions afterward. Garudic aasimars often have an extreme hatred for nagas and other snakelike creatures, a racial disdain no doubt stemming back to their garuda forebears.  ### Alternate Racial Traits Garudic aasimars possess the following alternate racial traits: - **Ability Score Modifiers:** Garudic aasimars gain +2 Dexteriry and +2 Wisdom. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Garudic aasimars have a +2 racial bonus to Acrobatics and Fly checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Garudic aasimars can use _see invisibility_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. ## Peric Masters of fire magic, peric aasimars feel the dual pull of their peri forebear as well as that of a fallen angel further down their ancestry, and wrestle with their urges to do both good and evil. Peric aasimars reveal their divine heritage through their skill with fire-based magic and their desire to repent for others’ sins. Many peric aasimar suffer from frequent nightmares and strange impulses to commit spontaneous acts of evil. They typically have igneous features such as wispy auburn hair and bright yellow eyes, and a rare few are born with albino skin. Peric aasimar often feel an insatiable need to continually perform acts of good. Some are content to perform small acts of kindness at home, though they may feel driven to travel regularly in order to find pockets of true evil that they can eradicate. Like all aasimars, peric aasimar are not necessarily compelled to embrace good and justice. Perhaps more so than most of their celestial kith, peric aasimar have a propensity to revolt against their benevolent predisposition and instead follow a darker path. Perhaps these peric aasimar are evil by nature, or perhaps it is a remnant of their fallen angel ancestry. Either way, such wicked individuals are often dangerous, and are both pitied and hunted down by their aasimar brethren.  ### Alternate Racial Traits Peric aasimars possess the following alternate racial traits: - **Ability Score Modifiers:** Peric aasimars gain +2 Intelligence, +2 Charisma. These ability score modifiers replace the standard ability score modifiers. - **Skilled:** Peric aasimars have a +2 racial bonus to Knowledge (Plains) and Spellcraft checks. This racial trait replaces skilled. - **Spell-Like Ability (Sp):** Peric aasimars can use _pyrotechnics_ once per day as a spell-like ability (caster level equal to the aasimar’s class level). This racial trait replaces spell-like ability. **** # Racial Options ## Racial Feats The following feats are available to an aasimar character who meets the prerequisites. ## Favored Class Bonuses Instead of a skill point of hit point, an aasimar can select on of the following as a favored class bonus: * **Fighter:** Something ## Racial Feats The following feats are available to an aasimar character who meets the prerequisites. - Angel Wings - Angelic Blood - Angelic Flesh - Blinding Light - Celestial Servant - Channel Force - Channel Force, Greater - Channel Force, Improved - Consecrate Spell (Metamagic) - Heavenly Radiance - Inner Light - Metallic Wings - Revered Guidance - Supernal Feast - Sunlit Strike