>[!infobox]+
>#### Feymor
>![[Placeholder.png]]
>
> #### Creature
>|||
>|:-----|:-----|
>|**Size**|Medium|
>|**Type**|Fey|
>|**Subtypes**|Shapechanger|
>|**RP**|13|
>
> ##### Age and Longevity
>|||
>|:-----|:---|
>|**Adulthood**|15 years years|
>|**Intuitive**|+1d4|
>|**Self-Taught**|+1d6|
>|**Trained**|+2d6|
>|**Middle Age**|35 years|
>|**Old**|53 years|
>|**Venerable**|70 years|
>|**Maximum**|70+2d20 years|
>
> ##### Height and Weight
>||||
>|:-----|:---|:---|
>|**Gender**|**Height**|**Weight**|
>|**Neutral**|61+2d4 in.|115+(2d4×5) lbs.|
# Feymor
...
## Physical Description
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## Society
...
## Relations
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## Alignment and Philosophy
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## Adventures
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## Naming Traditions
Feymor names are usually monosyllabic and seem to other races more like nicknames than proper names. This is because feymor believe names to be incredibly powerful, and will not willingly tell their real names to any creature. Feymor often have different names and faces for different social circles. Feymor do not have a concept of gender, and thus do not have gendered names.
**Names:** Ben, Dox, Fen, Hars, Jan, Lav, Nit, Ot, Paik, Ruz, Sim, Toom, Yug.
<br>
# Racial Traits (13 RP)
### Standard Racial Traits
- **Ability Score Racial Traits:** Feymor are lithe and naturally gregarious, but easily distracted. They gain +2 Dexterity, +2 Charisma, -2 Intelligence
- **Size:** Feymor are Medium creatures and thus receive no bonuses or penalties due to their size.
- **Type:** Feymor are fey with the shapechanger subtype
- **Base Speed:** Feymor's base land speed is 30 feet.
- **Languages:** ... begin play speaking Common and ?. ...... with high Intelligence scores can learn any languages they want (except Druidic and other secret languages). See the Linguistics skill page for more information about these languages.
#### Defense Racial Traits
- **Slippery Mind (2 RP):** Feymor gain a +2 racial bonus on saving throws against sleep and charm effects.
#### Feat and Skill Racial Traits
- **Intuition (8 RP):** Feymor have an almost uncanny sense of the right thing to say, in any situation. They gain a +2 racial bonus on Bluff, Diplomacy, Intimidate and Sense Motive checks.
- **Natural Linguist:** Feymor always treat Linguistics as a class skill.
#### Magical Racial Traits
- **Shapeshifter:** Feymor can change their features as a full-round action. The ability functions like _alter self_. The caster level for this effect is equal to the feymor’s character level.
#### Senses Racial Traits
- **Low-Light Vision:** Feymor can see twice as far as a race with normal vision in conditions of dim light.
#### weakness racial traits
- **Cold Iron Anathema (–1 RP):** Feymor have a difficult time wielding weapons made of cold iron. They take a –2 penalty on any attack roll made with a cold iron weapon, even one made only partially out of cold iron, such as a cold iron spear or a bow firing cold iron arrows.<br>
# Racial Options
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## Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
## Favored Class Bonuses
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
## Racial Feats
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.