>[!infobox]+
>#### Thananam
>![[Placeholder.png]]
>
> #### Creature
>|||
>|:-----|:-----|
>|**Size**|Medium|
>|**Type**|Humanoid|
>|**Subtypes**|Dragonborn, Reptilian|
>|**RP**|17|
>
> ##### Age and Longevity
>|||
>|:-----|:---|
>|**Adulthood**|12 years years|
>|**Intuitive**|+1d4|
>|**Self-Taught**|+1d6|
>|**Trained**|+2d6|
>|**Middle Age**|20 years|
>|**Old**|30 years|
>|**Venerable**|40 years|
>|**Maximum**|40+1d20 years|
>
> ##### Height and Weight
>||||
>|:-----|:---|:---|
>|**Gender**|**Height**|**Weight**|
>|**Male**|73+2d12 in.|180+(2d12×7) lbs.|
>|**Female**|76+2d12 in.|220+(2d12×7) lbs.|
# Thananim
##### (Than-on-em)
The thananim are a species of reptilian humanoids who live on the rockflats and swamps of Western **Corsu**. They are of the dragonborn, and like most of the dragonborn people, their nation is held under the thrall of the **Tyrennhian Imperium**.
## Physical Description
Thananim stand between seven and eight feet tall, though their posture is typically slumped in deference to a world that is much smaller than they. Thananim carry an impressive breadth, as well, with shoulders as wide as a troll's or ogre's. Their heads are shaped like a lizard's, most commonly iguanas, chameleons, monitors or other lizards. Thenanim have beady, circular eyes are often bright red, green or yellow, and have slit pupils. Thenanim have scaly hides, usually a shade of green, through shades of gray, brown, red, gold and gray or black are not uncommon. Female thenanim usually have have patterns of color on scales, sometimes quite vivid. Patterning is rare in males. Both males an females can have short spikes, fins or frills. Thananim have large tails that reach 3-4 feet in length. Like other dragonborn, thananim have four digits on their hands and feet.
## In Society
Like the other dragonborn races, the thananim have been brought low by the conquest of the Tyrennhian Imperium. But even before the imperial legion exapanded westward, the thananim nation was primitive by the standards of modern humanoids. The thananim have an almost pathological lack of ambition, and never put in the effort to build great cities, or to amass military or arcane power. The sovereignty of the thananim lands had been maintained by the natural strength of the thenanim people, the harsh landscape on which they lived, and the lack of desirable resources on those lands. The thananim never cared much for the dragonborn council. Their elders would listen to the proclamations and judgements, and would continue to do what suited them. If this aligned with the council, so be it. If it did not, woe be to those who would come into thananim lands to try and force them to do anything against their will.
## Relations
Thananim have immense strength and impressive size, but have a placid demeanor. It takes a lot to rile the thananim to action, and much more to keep them focused on a given task. They have a surly and uncharitable disposition as well, so the participation of the thananim in the Dragonborn Council was fleeting and perfunctory, even at the height of their power. The thananim were sufficiently motivated to fight against the Tyrennhians when they invaded. They were fearsome in single combat, but poor morale and worse tactics made them an ineffective fighting force. More than any other race, the thananim have borne the brunt of Tyrennhian brutality. After the subjugation the dragonborn, the thananim were pressed into service and manual labor for imperial landowners and the imperial government. They have endured the worst treatment and are forced into the hardest labor. The thananim have come to blame not only the Tyrennhians for their miserable condition but also their fellow dragonborn, who have managed to secure themselves comparatively easy treatment at their expense.
## Alignment and Religion
Thananim typically want little more than to bask in the warmth of the sun, or have a relaxing soak in the muck of a swamp. They are hard to stir to action, and often sour towards those who put the effort into stirring them. They are often selfish and antisocial, but are not particularly vindictive or sadistic. Thananim tend strongly toward neutral alignment, and learn strongly away from both lawful and chaotic alignments. Thananim, like other dragonborn, worship the Dragon Gods who created them.
## Adventures
The call of adventure is not one heeded by many thananim, given their lackadaisical and often curmudgeonly nature. Those who embark on such a life do so because they feel that the alternative would be a greater hardship. Some have escaped the imperium and wander to avoid one again falling under the lash, while others serve their imperial masters as means of avoiding the toils of hard labor. Whatever their reasons for adventuring, most utilize the advantages of their size and strength as fighters and barbarians. Some tap into the latent magic of their draconic origins to become sorcerers or magi.
## Naming Traditions
Thananim names, like other dragonborn, are sourced from the Draconic language, and descriptive of one's physical characteristics. One would never translate their name into the common tongue, as the translation would end up being insultingly non-specific or inaccurate.
**Male Names:** Kaan'urz, Ksh'thek, Hk'zar, Gar'eshk, Tax'athat
**Female Names:** Zu'shar, Ng'athk, Ak't Ykosh, Shysh'gtha
<br>
# Racial Traits (17 RP)
### Standard Racial Traits
- **Ability Score Modifiers:** Thananim are immensely strong, but lumbering and surly. They gain a +4 Strength, –2 Dexterity, –2 Charisma
- **Size:** Thananim are Medium creaeture, and have no bonuses or penalties due to their size.
- **Type:** Thananim are Humanoids with the dragonborn and reptilian subtype.
- **Base Speed (Slow Speed):** Thananim have a base speed of 20 feet, and their speed is never modified by armor or encumbrance. They have a swim speed of 15 feet.
- **Languages:** Thananim begin play speaking Draconic. Thananim with high Intelligence scores can choose from the following: Cherek, Common, Tjak or one human language. See the [[Languages of Temnia]] page for more information about these languages.
#### Defensive Racial Traits
- **Natural Armor:** Thananim gain a +1 natural armor bonus to their Armor Class.
- **Stabilty:** Thananim receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
#### Offensive Racial Traits
- **Bite Attack:** Thananim gain a natural bite attack, dealing 1d6 points of damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
#### Senses Racial Traits
- **Low-light Vision:** Thananim can see twice as far as humans in conditions of dim light.
#### Other Racial Traits
- **Genetic Divergence**: The dragonborn, unlike most races, were the creation of mortal beings. As such, their creation was imperfect, and they are born with wildly different traits and abilities. Any small or medium or large sized reptilian humanoid or monstrous humanoids who advances by class is considered a thananim. This includes (but is not necessarily limited to) Lizardfolk, Reptoid, Troglodyte, and Xulgath. Such creatures retain all their normal traits and abilities, but their type is changed to humanoid and they gain the dragonborn subtype.
- **Hold Breath:** Thananim can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
- **Powerful Build (8 RP):** The physical stature of thananim lets them function in many ways as if they were one size category larger. Treat the thananim's size modifier or special size modifier for CMB or CMD, as one size larger if doing so is advantageous to him. A thananim is also considered to be one size larger when determining whether a combat maneuver or creature’s special attacks based on size (such as grab or swallow whole) can affect him. A thananim can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category, but not their effective size category.
#### Weakness Racial Traits
- **Indolence (–1 RP)**: Thananim take a –2 penalty on saving throws against fatigue, exhaustion, sleep effects and slow effects.
<br>
# Thananim Subraces
## Poison Dusk
...
# Racial Options
<br>
## Alternate Racial Traits
- **Color-shifting:** Thananim with this ability can change the coloration of their skin, granting them a +4 racial bonus to stealth checks. The thananim always treat stealth as a class skill. This ability replaces powerful build.
- **Desert Dweller:** Thananim with this ability are specially adapted to live in dry, rocky climates. They gain a +2 racial bonus to fortitude saves to resist nonlethal damage from starvation, thirst and very hot conditions. They also possess a climb speed of 15 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This ability replaces hold breath and swim.
## Favored Class Bonuses
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
## Racial Feats
The following feats are available to a Thananim character who meets the prerequisites.
***
#Lizardfolk